public void SendPlayerEjectionCommand(string userId)
 {
     using (PooledNetworkBuffer stream = PooledNetworkBuffer.Get())
     {
         using (PooledNetworkWriter writer = PooledNetworkWriter.Get(stream))
         {
             writer.WriteStringPacked(userId);
             _Client.SendMessageToServer(GameRoomMessagingHubConstants.SEND_PLAYER_EJECTION_COMMAND, stream);
         }
     }
 }
 public void SendSystemUserIdToServer(string userId)
 {
     using (PooledNetworkBuffer stream = PooledNetworkBuffer.Get())
     {
         using (PooledNetworkWriter writer = PooledNetworkWriter.Get(stream))
         {
             writer.WriteStringPacked(userId);
             _Client.SendMessageToServer(GameRoomMessagingHubConstants.SEND_SYSTEM_USERID_TO_SERVER, stream);
         }
     }
 }