Example #1
0
		public IPooledEnumerable GetMobilesInBounds( Rectangle2D bounds )
		{
			if ( this == Map.Internal )
				return NullEnumerable.Instance;

			return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, bounds, SectorEnumeratorType.Mobiles ) );
		}
Example #2
0
		public IPooledEnumerable GetMobilesInRange( Point3D p, int range )
		{
			if ( this == Map.Internal )
				return NullEnumerable.Instance;

			return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1 ), SectorEnumeratorType.Mobiles ) );
		}
Example #3
0
		public IPooledEnumerable GetItemsInRange( Point3D p )
		{
			if ( this == Map.Internal )
				return NullEnumerable.Instance;

			return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - 18, p.m_Y - 18, 37, 37 ), SectorEnumeratorType.Items ) );
		}
Example #4
0
		public IPooledEnumerable GetObjectsInBounds( Rectangle2D bounds )
		{
			if ( this == Map.Internal )
				return NullEnumerable.Instance;

			return PooledEnumerable.Instantiate( ObjectEnumerator.Instantiate( this, bounds ) );
		}
Example #5
0
		public IPooledEnumerable GetObjectsInRange( Point3D p, int range )
		{
			if ( this == Map.Internal )
				return NullEnumerable.Instance;

			return PooledEnumerable.Instantiate( ObjectEnumerator.Instantiate( this, new Rectangle2D( p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1 ) ) );
		}
Example #6
0
		public IPooledEnumerable GetObjectsInRange( Point3D p )
		{
			if ( this == Map.Internal )
				return NullEnumerable.Instance;

			return PooledEnumerable.Instantiate( ObjectEnumerator.Instantiate( this, new Rectangle2D( p.m_X - 18, p.m_Y - 18, 37, 37 ) ) );
		}
Example #7
0
		public IPooledEnumerable GetMultiTilesAt( int x, int y )
		{
			if ( this == Map.Internal )
				return NullEnumerable.Instance;

			Sector sector = GetSector( x, y );

			if ( sector.Multis.Count == 0 )
				return NullEnumerable.Instance;

			return PooledEnumerable.Instantiate( MultiTileEnumerator.Instantiate( sector, new Point2D( x, y ) ) );
		}