Example #1
0
    private void DoDespawn(GameObject obj)
    {
        PoolInstance inst;

        if (poolInstances.TryGetValue(obj, out inst))
        {
            PoolTable table = inst.Table;
            if (table != null)
            {
                inst.InUse = false;
                table.Despawn(obj);
                enabled = true;
                return;
            }
        }

        //Debug.LogError("Could not find obj to despawn in pool: " + obj.name);
        GameObject.Destroy(obj);
    }
Example #2
0
    private void InternalDespawn(GameObject obj)
    {
        PoolInstance ins;

        if (poolInstances.TryGetValue(obj, out ins))
        {
            PoolTable table = ins.Table;

            if (table != null)
            {
                ins.InUse = false;
                table.Despawn(obj);
                return;
            }
        }
#if DEBUG
        Debug.LogWarning("Cannot find any " + obj.name + " in pool to despawn");
#endif
        Destroy(obj);
    }