private void Awake() { poolReturner = GetComponent <PoolReturner>(); rigidbody2D = GetComponent <Rigidbody2D>(); }
public void Initialize(PoolReturner returner) { this.returner = returner; }
protected override void Awake() { returner = GetComponent <PoolReturner>(); base.Awake(); }
private void Awake() { returner = GetComponent <PoolReturner>(); }