public PoolItem GetItem() { if (item_pools.Count < 1) { PoolItem item = Instantiate(item_prefab, transform); item.Show(); return(item); } else { PoolItem item = item_pools.Pop(); item.ResetItem(); item.Show(); return(item); } }
/// <summary> /// 取出一个物体 /// </summary> public GameObject New() { PoolItem item = null; if (objQueue.Count > 0) { item = objQueue.Dequeue(); } else { Count++; item = Tools.CreateGameObjectByObj(goObj, parent).GetComponent <PoolItem>(); item.callback = Recycle; item.Init(); } item.ResetItem(); return(item.gameObject); }