// Use this for initialization void Start() { m_Camera = Camera.main; m_CameraScript = m_Camera.GetComponent<CameraScript> (); m_FogPool = new PoolGameObject (m_BaseFog, 11, this.transform); m_FogsInScene = new List<GameObject>(); m_fTimeLastSpawn = Time.time; }
// Use this for initialization void Start() { m_Camera = Camera.main; m_CameraPosition = m_Camera.transform.position; m_SpawnOffset = new Vector3(m_BaseGround.transform.position.x+m_BaseGround.transform.localScale.x,0,0); m_GroundPool = new PoolGameObject (m_BaseGround, 3, this.transform); m_GroundsInScene = new List<GameObject>(); PlaceTerrain (m_InitialPosition); PlaceTerrain (m_InitialPosition + m_SpawnOffset); }
public override void OnConstruct() { this.pool = new PoolGameObject <MonoBehaviourView>(); ME.WeakRef.Reg(this.pool); }
public override void OnDeconstruct() { this.pool = null; }
public override void OnConstruct() { this.pool = new PoolGameObject <MonoBehaviourView <TEntity> >(); }
private void Init() { _pool = Core.Instance.get <PoolGameObject>(); RegisterObjects(); }
public void Return(PoolGameObject go) { internalPool.Return(go); }
public PaintTable(Camera camera) { m_DrawCamera = camera; m_drawerItem = (GameObject)Resources.Load("Prefabs/DrawerPref"); m_drawerPool = new PoolGameObject(m_drawerItem, 5); }
private void Init() { _pool = new PoolGameObject(GameObject.Find("Pools").transform); RegisterTemplate(); }
void Init() { mTextObject = ObjCachePoolMgr.Instance.LoadFromCache(mPoolType, mPoolKey) as GameObject; if (mTextObject == null) { mTextObject = (GameObject)GameObject.Instantiate(mHudActorWin.TextObj); PoolGameObject pg = mTextObject.AddComponent <PoolGameObject>(); pg.poolType = mPoolType; pg.key = mPoolKey; } Transform textTrans = mTextObject.transform; textTrans.SetParent(mHudActorWin.TextRootTrans); textTrans.localPosition = Vector3.zero; textTrans.localScale = mScale; // 激活VerticalLayoutGroup var layout_trans = textTrans.Find("Layout"); if (layout_trans != null) { CommonTool.SetActive(layout_trans.gameObject, true); var vert_layout = layout_trans.GetComponent <VerticalLayoutGroup>(); if (vert_layout != null) { if (!vert_layout.enabled) { vert_layout.enabled = true; } } } mTextObject.SetActive(true); mTextLabel = UIHelper.FindChild(textTrans, "TextLabel").GetComponent <Text>(); if (mTextLabel != null) { mDefaultFontSize = mTextLabel.fontSize; // 保存默认的字体大小 } mGuildNameTextLabel = UIHelper.FindChild(textTrans, "GuildNameTextLabel").GetComponent <Text>(); //帮派名 mMateNameTextLabel = UIHelper.FindChild(textTrans, "MateNameTextLabel").GetComponent <Text>(); //帮派名 mRankTextLabel = UIHelper.FindChild(textTrans, "RankTextLabel").GetComponent <Text>(); //排名 mHangUpTextLabel = UIHelper.FindChild(textTrans, "HangUpTextLabel").GetComponent <Text>(); //挂机中 mTextLabel.text = mTextString; mGuildNameTextLabel.gameObject.SetActive(false); mMateNameTextLabel.gameObject.SetActive(false); mRankTextLabel.gameObject.SetActive(false); mHangUpTextLabel.gameObject.SetActive(false); mBGSprite = UIHelper.FindChild(textTrans, "BGSprite").GetComponent <Image>(); mPreBGSprite = UIHelper.FindChild(textTrans, "PreBGSprite").GetComponent <Image>(); mPeakTeamIconImage = UIHelper.FindChild(textTrans, "PeakTeamIconImage").GetComponent <Image>(); mTeamIconImage = UIHelper.FindChild(textTrans, "TeamIconImage").GetComponent <Image>(); mAffiliationPanel = UIHelper.FindChild(textTrans.gameObject, "AffiliationPanel").transform; mHpBar = UIHelper.FindChild(textTrans.gameObject, "PlayerHpBar").transform; mHpBar.gameObject.SetActive(false); mHpBarForegroundFillImage = mHpBar.Find("Foreground/Fill Area/Fill").GetComponent <Image>(); mHonorPanel = UIHelper.FindChild(textTrans, "HonorPanel"); mHonorPanel.SetActive(false); mHonorIcon = UIHelper.FindChild(textTrans, "HonorIcon").GetComponent <Image>(); mHonorIcon.gameObject.SetActive(true); mTitleIcon = UIHelper.FindChild(textTrans, "TitleIcon").GetComponent <Image>(); mTitleIcon.gameObject.SetActive(false); mTitleEffect = mTitleIcon.transform.Find("Effect").GetComponent <RawImage>(); mTitleEffect.gameObject.SetActive(false); m_hpBarScript = mHpBar.gameObject.GetComponent <UIPlayerHpBar>(); if (m_hpBarScript == null) { m_hpBarScript = mHpBar.gameObject.AddComponent <UIPlayerHpBar>(); } DialogBubbleParent = UIHelper.FindChild(textTrans.gameObject, "ChatMsgBg").transform; DialogBubbleText = UIHelper.FindChild(textTrans.gameObject, "ChatMsgText").GetComponent <EmojiText>(); DialogChatMsgArrow = UIHelper.FindChild(textTrans.gameObject, "ChatMsgArrow").transform; mButton = textTrans.Find("Button").GetComponent <Button>(); mButton.gameObject.SetActive(false); mTrans = textTrans; mOwnerTrans = transform; if (mStyleInfo != null) { mBGSprite.gameObject.SetActive(mStyleInfo.IsShowBg); mPreBGSprite.gameObject.SetActive(mStyleInfo.IsShowBgPreHead); mTeamIconImage.gameObject.SetActive(mStyleInfo.IsShowTeamIcon); IsShowAffiliationPanel = mStyleInfo.IsShowAffiliationPanel; } else { mBGSprite.gameObject.SetActive(false); mPreBGSprite.gameObject.SetActive(false); IsShowAffiliationPanel = false; mTeamIconImage.gameObject.SetActive(false); } mPeakTeamIconImage.gameObject.SetActive(false); mMaxVisibleDistanceSquare = GameConstHelper.GetFloat("GAME_MWAR_ACTOR_HEAD_TEXT_MAX_VISIBLE_DISTANCE_SQUARE"); }
private void Init() { _pool = Core.Instance.Get <PoolGameObject>(); }
//实例化游戏对象 public static GameObject GetGameObject(string name) { PoolGameObject poolGameObject = GetPoolGameObject(name); return(poolGameObject.GetGameObject(name)); }
public GameObject GetPoolGameObject(string nameObject, string tagPool, Vector3 pos) { GameObject findGO = null; PoolGameObject findPoolGO = null; int contUnlockPools = 0; if (PoolGamesObjectsStack.ContainsKey(tagPool)) { contUnlockPools = PoolGamesObjectsStack[tagPool].Count; if (contUnlockPools > 0) { //#TEST int countInPool = PoolGamesObjectsStack[tagPool].Count; if (countInPool == 1) { AddPoolNewTypeObject(tagPool, false); } findPoolGO = PoolGamesObjectsStack[tagPool].Pop(); findPoolGO.Tag = tagPool;//$$$$ //#FIX ELKA if (findPoolGO == null) { Debug.Log("######## findPoolGO==null"); } if (findPoolGO.GameObjectNext == null) { Debug.Log("######## findPoolGO.GameObjectNext==null"); } } } if (findPoolGO == null) { //---------------------------- TEST UNLOCk if (contUnlockPools > limitPoolOnRemoved) { if (IsTestingDestroy) { Debug.Log("?????? NOT POOL ME:" + nameObject); } #region test pool limit //Debug.Log("%%%%%%%%%%%%%% LIMIT " + PoolGamesObjects.Count + " > " + limitPoolOnRemoved + " " + nameObject); //if (tag == "PrefabBoss") //{ //----------------- //%%% CREANER %%%% //if (IsTestingDestroy) //{ // int countBoss = PoolGamesObjects.Where(p => p.Tag == "PrefabBoss").Count(); // Debug.Log("COUNT POOL BOSS: " + countBoss + @" \ " + limitPoolOnRemovedBoss + " ME:" + nameObject); // if (countBoss > limitPoolOnRemovedBoss) // { // //var destroyedBoss = PoolGamesObjects.Where(p => p.Tag == "PrefabBoss" && p.IsLock && p.GameObjectNext == null).ToList(); // //if (destroyedBoss.Count != 0) // // Debug.Log("COUNT POOL BOSS DESTROYED >>>> : " + destroyedBoss.Count()); // var destroyedPrefabs = PoolGamesObjects.Where(p => p.IsLock && p.GameObjectNext == null).ToList(); // //if (destroyedPrefabs.Count != 0 && destroyedBoss.Count != destroyedPrefabs.Count) // if (destroyedPrefabs.Count != 0) // Debug.Log("COUNT POOL DESTROYED >>>> : " + destroyedPrefabs.Count()); // //foreach (var item in destroyedPrefabs) // for (int ind = 0; ind < destroyedPrefabs.Count; ind++) // { // PoolGamesObjects.RemoveAt(ind); // } // } //} //----------------- //} #endregion } //---------------------------- findPoolGO = AddPoolNewTypeObject(tagPool); } //#FIX ELKA //findPoolGO.Tag = tagPool; findPoolGO.Activate(nameObject, tagPool, pos); findGO = findPoolGO.GameObjectNext; //--------------- EventsObject evenObj = findGO.GetComponent <EventsObject>(); if (evenObj != null) { if (findPoolGO == null) { Debug.Log("####### GetPoolGameObject findPoolGO is null " + findGO.name); } evenObj.PoolCase = findPoolGO; } else { Debug.Log("####### GetPoolGameObject NOT EventsObject " + findGO.name); } if (IsTestingDestroy) { if (findGO == null) { Debug.Log("###########///////////// Pool contrains null object"); } } return(findGO); }