private void FallIntoHole() { FallingToHole(true); IntoHole(BallID); PoolBallsContainer.Deregister(this); gameObject.SetActive(false); }
public void Restart() { _ui.ActivateGameOver(false); PoolBallsContainer.RemoveAll(); SceneManager.LoadScene(1); }
protected override void RunStart() { base.RunStart(); PoolBallsContainer.Register(this); }
public void BackToMenu() { SceneManager.LoadScene(0); PoolBallsContainer.RemoveAll(); }