Example #1
0
        public void poly(params Vector3[] points)
        {
            var colors = new List <Vector4>();

            foreach (var p in points)
            {
                colors.Add(V4Colors.Red);
            }
            PolylineGameObject.Create(context.GetEntityManager(),
                                      new ElementTag("Poly_" + DateTime.Now.Ticks), points, colors.ToArray());
        }
Example #2
0
        public override void DrawBox(ElementTag tag, BoundingBox box, IEntityManager emanager)
        {
            var points = GeometryBuilder.BuildBox(box);
            var color  = V4Colors.NextColor(random);

            if (tag.IsEmpty)
            {
                Thread.Sleep(10);
                tag = new ElementTag(DateTime.Now.Ticks.ToString());
            }
            debug.Add(PolylineGameObject.Create(emanager, new ElementTag("OctreeBox_" + tag.ToString()), points, points.Select(x => color).ToArray()));
        }
Example #3
0
        public static CoordinateSystemLinesGameObject Build(IEntityManager manager, Vector3 center = new Vector3())
        {
            var llength = 100;
            var obj     = new CoordinateSystemLinesGameObject();
            var points  = new[] {
                center - Vector3.UnitX * llength, center + Vector3.UnitX * llength,
                center - Vector3.UnitY * llength, center + Vector3.UnitY * llength,
                center - Vector3.UnitZ * llength, center + Vector3.UnitZ * llength,
            };
            var color = new[] {
                V4Colors.Green, V4Colors.Green,
                V4Colors.Red, V4Colors.Red,
                V4Colors.Blue, V4Colors.Blue,
            };

            obj.Lines = PolylineGameObject.Create(manager, new ElementTag("Coordinate System"),
                                                  points, color).Tag;
            var lenght = 20.0f;
            var radius = 5.0f;

            obj.Arrows    = new ElementTag[3];
            obj.Arrows[0] = ArrowGameObject.Build(manager, new ArrowData {
                axis       = Vector3.UnitZ,
                orthogonal = Vector3.UnitX,
                center     = center + Vector3.UnitZ * (llength - lenght + 5),
                lenght     = lenght,
                radius     = radius,
                color      = V4Colors.Blue,
                tag        = new ElementTag("Arrow_Z")
            }).Tag;
            obj.Arrows[1] = ArrowGameObject.Build(manager, new ArrowData {
                axis       = Vector3.UnitX,
                orthogonal = Vector3.UnitY,
                center     = center + Vector3.UnitX * (llength - lenght + 5),
                lenght     = lenght,
                radius     = radius,
                color      = V4Colors.Green,
                tag        = new ElementTag("Arrow_X")
            }).Tag;
            obj.Arrows[2] = ArrowGameObject.Build(manager, new ArrowData {
                axis       = Vector3.UnitY,
                orthogonal = Vector3.UnitZ,
                center     = center + Vector3.UnitY * (llength - lenght + 5),
                lenght     = lenght,
                radius     = radius,
                color      = V4Colors.Red,
                tag        = new ElementTag("Arrow_Y")
            }).Tag;

            return(obj);
        }