Example #1
0
        // To recognize a scribble we require the simplified line to reverse
        // direction at least three times. There are separate criteria for
        // erasing a shape currently being drawn and for erasing existing
        // shapes.
        //
        // The key difference between an "erase scribble" and a "cancel
        // scribble" is that an erase scribble starts out as such, while
        // a cancel scribble indicates that the user changed his mind, so
        // the line will not appear to be a scribble at the beginning.
        // The difference is detected by timestamps. For example, the
        // following diagram represents an "erase" operation and a "cancel"
        // operation. Assume the input points are evenly spaced in time,
        // and that the dots represent points where the input reversed
        // direction.
        //
        // Input points         ..........................
        // Reversals (erase)      .  .  .  .     .     .
        // Reversals (cancel)              .   .   .   .
        //
        // So, a scribble is considered an erasure if it satisfies t0 < t1,
        // where t0 is the time between mouse-down and the first reversal,
        // and t1 is the time between the first and third reversals. A cancel
        // operation satisfies t0 > t1 instead.
        //
        // Both kinds of scribble need to satisfy the formula LL*c > CHA,
        // where c is a constant factor in pixels, LL is the drawn line
        // length and CHA is the area of the Convex Hull that outlines the
        // drawn figure. This formula basically detects that the user
        // is convering the same ground repeatedly; if the pen reverses
        // direction repeatedly but goes to new places each time, it's not
        // considered an erasure scribble. For a cancel scribble, LL is
        // computed starting from the first reversal.
        IEnumerable <Shape> RecognizeScribbleForEraseOrCancel(DragState state, out bool cancel, out List <PointT> simplifiedSS)
        {
            cancel       = false;
            simplifiedSS = null;
            var tolerance    = state._inputTransform.Transform(new VectorT(0, 10)).Length();
            var simplifiedMP = LineMath.SimplifyPolyline(
                state.UnfilteredMousePoints.Select(p => p.Point), tolerance);
            List <int> reversals = FindReversals(simplifiedMP, 3);

            if (reversals.Count >= 3)
            {
                simplifiedSS = simplifiedMP.Select(p => state._inputTransform.Transform(p)).ToList();
                // 3 reversals confirmed. Now decide: erase or cancel?
                int[] timeStampsMs = FindTimeStamps(state.UnfilteredMousePoints, simplifiedMP);
                int   t0 = timeStampsMs[reversals[0]], t1 = timeStampsMs[reversals[2]] - t0;
                cancel = t0 > t1 + 500;

                // Now test the formula LL*c > CHA as explained above
                IListSource <PointT> simplifiedMP_ = cancel ? simplifiedMP.Slice(reversals[0]) : simplifiedMP.AsListSource();
                float LL   = simplifiedMP_.AdjacentPairs().Sum(pair => pair.A.Sub(pair.B).Length());
                var   hull = PointMath.ComputeConvexHull(simplifiedMP);
                float CHA  = PolygonMath.PolygonArea(hull);
                if (LL * EraseNubWidth > CHA)
                {
                    // Erasure confirmed.
                    if (cancel)
                    {
                        return(EmptyList <Shape> .Value);
                    }

                    // Figure out which shapes to erase. To do this, we compute for
                    // each shape the amount of the scribble that overlaps that shape.
                    var simplifiedSS_ = simplifiedSS;
                    return(_doc.Shapes.Where(s => ShouldErase(s, simplifiedSS_)).ToList());
                }
            }
            return(null);
        }