Example #1
0
        public static IEnumerable <Line> ToLines(this Polygon2d _polygon)
        {
            List <Line> lines = new List <Line>();

            foreach (var seg in _polygon.SegmentItr())
            {
                lines.Add(seg.ToLine());
            }
            return(lines);
        }
Example #2
0
 public static bool BiContains(this Polygon2d poly, Segment2d seg)
 {
     foreach (Segment2d thisSeg in poly.SegmentItr())
     {
         if (thisSeg.BiEquals(seg))
         {
             return(true);
         }
     }
     return(false);
 }
Example #3
0
 public static bool InPolygon2d(this Vector2d vector2d, Polygon2d polygon2d)
 {
     //【】判断点是否落在多边形线段上
     foreach (Segment2d segment2d in polygon2d.SegmentItr())
     {
         double distance = segment2d.DistanceSquared(vector2d);
         if (distance.EqualZreo())
         {
             return(false);
         }
     }
     return(polygon2d.Contains(vector2d));
 }
Example #4
0
        /// <summary>
        /// 直线与线圈相交
        /// </summary>
        /// <returns></returns>
        public static IEnumerable <Vector2d> IntrLine2Polygon(this Line2d segment2d_p0, Polygon2d regionPolygon2d)
        {
            IEnumerable <Segment2d> segment2ds        = regionPolygon2d.SegmentItr();
            IntrLine2Segment2       intrLine2Segment2 = new IntrLine2Segment2(segment2d_p0, segment2ds.First());

            foreach (var item in segment2ds)
            {
                intrLine2Segment2.Segment = item;
                intrLine2Segment2.Compute();

                if (intrLine2Segment2.Quantity == 1)
                {
                    yield return(intrLine2Segment2.Point);
                }
            }
        }
Example #5
0
        public static CurveLoop ToCurveLoop(this Polygon2d _polygon2d)
        {
            _polygon2d = _polygon2d.DelDuplicate();
            List <Line> lines = new List <Line>();

            foreach (var seg in _polygon2d.SegmentItr())
            {
                lines.Add(seg.ToLine());
            }
            CurveLoop curves = new CurveLoop();

            foreach (Line line in lines)
            {
                Curve _c = line as Curve;
                curves.Append(_c);
            }
            return(curves);
        }
Example #6
0
        /// <summary>
        /// 线圈是否为直角梯形
        /// </summary>
        /// <returns></returns>
        public static bool IsTrapezoid_RightAngle(this Polygon2d polygon2d)
        {
            int count = polygon2d.VertexCount;

            if (count != 4)
            {
                return(false);
            }
            int calAngleCounr = 0;

            for (int i = 0; i < polygon2d.VertexCount; i++)
            {
                if (polygon2d.OpeningAngleDeg(i).EqualPrecision(90))
                {
                    calAngleCounr += 1;
                }
            }
            if (calAngleCounr != 2)
            {
                return(false);
            }
            IEnumerable <Segment2d> segment2ds = polygon2d.SegmentItr();
            int segmntCount = segment2ds.Count();

            for (int i = 0; i < segmntCount; i++)
            {
                for (int j = 0; j < segmntCount; j++)
                {
                    if (i <= j)
                    {
                        continue;
                    }
                    Segment2d segment2d01 = segment2ds.ElementAt(i);
                    Segment2d segment2d02 = segment2ds.ElementAt(j);
                    if (segment2d01.Direction.Dot(segment2d02.Direction).EqualPrecision(-1))
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Example #7
0
        /// <summary>
        /// 线圈是否为梯形 ——原则:四个角点,一对平行边
        /// </summary>
        /// <returns></returns>
        public static bool IsTrapezoid(this Polygon2d polygon2d)
        {
            int count = polygon2d.VertexCount;

            if (count != 4)
            {
                return(false);
            }
            IEnumerable <Segment2d> segment2ds = polygon2d.SegmentItr();

            int segmntCount = segment2ds.Count();
            int pedCount    = 0;

            for (int i = 0; i < segmntCount; i++)
            {
                for (int j = 0; j < segmntCount; j++)
                {
                    if (i <= j)
                    {
                        continue;
                    }
                    Segment2d segment2d01 = segment2ds.ElementAt(i);
                    Segment2d segment2d02 = segment2ds.ElementAt(j);
                    if (segment2d01.Direction.Dot(segment2d02.Direction).EqualPrecision(-1))
                    {
                        if (segment2d01.Length > segment2d02.Length)
                        {
                            pedCount += 1;
                        }
                    }
                }
            }
            if (pedCount == 1)
            {
                return(true);
            }

            return(false);
        }
Example #8
0
        /// <summary>
        /// Trim / split a segment by a polygon.
        /// </summary>
        /// <param name="_type">0 = inside; 1 = outside ; 2 = both sides</param>
        public static List <Segment2d> Trim(this Polygon2d _polygon, Segment2d _seg, int _type)
        {
            var list = new List <Segment2d>();
            //find intersections
            List <KeyValuePair <double, Vector2d> > intPs = new List <KeyValuePair <double, Vector2d> >();

            foreach (var edge in _polygon.SegmentItr())
            {
                var  segIntr = new IntrSegment2Segment2(_seg, edge);
                bool b       = segIntr.Find();
                if (b)
                {
                    intPs.Add(new KeyValuePair <double, Vector2d>(segIntr.Parameter0, segIntr.Point0));
                }
            }
            //if no intersection
            if (intPs.Count == 0)
            {
                if (_type == 1)
                {
                    //return empty list
                }
                else
                {
                    //check if segment is contained inside polygon
                    if (_polygon.Contains(_seg))
                    {
                        list.Add(_seg);
                    }
                }
                return(list);
            }
            //sort intersection points by position
            var sortedIntPs = intPs.OrderBy(x => x.Key).Select(x => x.Value).ToList();

            //get two list of segments from intersections
            var list0 = new List <Segment2d>();
            var list1 = new List <Segment2d>()
            {
                new Segment2d(_seg.P0, sortedIntPs[0])
            };

            for (int i = 1; i < sortedIntPs.Count; i += 2)
            {
                Vector2d p0, p1, p2;
                p0 = sortedIntPs[i - 1];
                p1 = sortedIntPs[i];
                list0.Add(new Segment2d(p0, p1));
                if (i + 1 < sortedIntPs.Count)
                {
                    p2 = sortedIntPs[i + 1];
                    list1.Add(new Segment2d(p1, p2));
                }
            }
            //use even/odd of intr num to decide the last segment
            var last = new Segment2d(sortedIntPs.Last(), _seg.P1);

            if (sortedIntPs.Count % 2 == 0)
            {
                list1.Add(last);
            }
            else
            {
                list0.Add(last);
            }

            //check starting point inside or outside
            bool startInside = _polygon.Contains(_seg.P0);

            //return coresponding list of segments
            if (_type == 0)
            {
                return(startInside ? list1 : list0);
            }
            else if (_type == 1)
            {
                return(startInside ? list0 : list1);
            }
            else
            {
                list.AddRange(list0);
                list.AddRange(list1);
                return(list);
            }
        }