Example #1
0
        /// <summary>
        /// Implements "A new algorithm for Boolean operations on general polygons" 
        /// available here: http://liama.ia.ac.cn/wiki/_media/user:dong:dong_cg_05.pdf
        /// Merges two polygons, a subject and a clip with the specified operation. Polygons may not be 
        /// self-intersecting.
        /// 
        /// Warning: May yield incorrect results or even crash if polygons contain collinear points.
        /// </summary>
        /// <param name="subject">The subject polygon.</param>
        /// <param name="clip">The clip polygon, which is added, 
        /// substracted or intersected with the subject</param>
        /// <param name="clipType">The operation to be performed. Either
        /// Union, Difference or Intersection.</param>
        /// <param name="error">The error generated (if any)</param>
        /// <returns>A list of closed polygons, which make up the result of the clipping operation.
        /// Outer contours are ordered counter clockwise, holes are ordered clockwise.</returns>
        private static List<Polygon> Execute(Polygon subject, Polygon clip,
            PolyClipType clipType, out PolyClipError error)
        {
            //Debug.Assert(subject.IsSimple() && clip.IsSimple(), "Non simple input!", "Input polygons must be simple (cannot intersect themselves).");

            // Copy polygons
            Polygon slicedSubject;
            Polygon slicedClip;
            // Calculate the intersection and touch points between
            // subject and clip and add them to both
            CalculateIntersections(subject, clip, out slicedSubject, out slicedClip);

            // Translate polygons into upper right quadrant
            // as the algorithm depends on it
            Vector2D lbSubject = subject.GetCollisionBox().LowerBound;
            Vector2D lbClip = clip.GetCollisionBox().LowerBound;
            Vector2D translate;
            Vector2D.Min(ref lbSubject, ref lbClip, out translate);
            translate = Vector2D.One - translate;
            if (translate != Vector2D.Zero)
            {
                slicedSubject.Translate(ref translate);
                slicedClip.Translate(ref translate);
            }

            // Enforce counterclockwise contours
            slicedSubject.ForceCounterClockWise();
            slicedClip.ForceCounterClockWise();

            List<Edge> subjectSimplices;
            List<double> subjectCoeff;
            List<Edge> clipSimplices;
            List<double> clipCoeff;
            // Build simplical chains from the polygons and calculate the
            // the corresponding coefficients
            CalculateSimplicalChain(slicedSubject, out subjectCoeff, out subjectSimplices);
            CalculateSimplicalChain(slicedClip, out clipCoeff, out clipSimplices);

            List<Edge> resultSimplices;

            // Determine the characteristics function for all non-original edges
            // in subject and clip simplical chain and combine the edges contributing
            // to the result, depending on the clipType
            CalculateResultChain(subjectCoeff, subjectSimplices, clipCoeff, clipSimplices, clipType,
                                 out resultSimplices);

            List<Polygon> result;
            // Convert result chain back to polygon(s)
            error = BuildPolygonsFromChain(resultSimplices, out result);

            // Reverse the polygon translation from the beginning
            // and remove collinear points from output
            translate *= -1f;
            for (int i = 0; i < result.Count; ++i)
            {
                result[i].Translate(ref translate);
                SimplifyTools.CollinearSimplify(result[i].Vertices);
            }
            return result;
        }