public void SkipPolicy() { GameManager.Instance.SkipPolicy(); PolicyDimmer.SetActive(true); PolicyAvailable.SetActive(false); UpdatePolicyGachaCount(); }
public void UpdatePolicyGachaCount() { PolicyGachaText.text = (GameManager.Instance.PolicyThreshold - GameManager.Instance.PolicyCount).ToString(); if (GameManager.Instance.PolicyCount == GameManager.Instance.PolicyThreshold) { PolicyDimmer.SetActive(false); PolicyAvailable.SetActive(true); UpdatePolicy(); } else if (GameManager.Instance.PolicyCount < GameManager.Instance.PolicyThreshold) { PolicyDimmer.SetActive(true); PolicyAvailable.SetActive(false); } }