void Update() { PolarCoord.Phi += 0.007f; transform.localPosition = PolarCoord.ToCartesian().ToVector3(); // nataceni spritu transform.rotation = Quaternion.EulerRotation(0, 0, PolarCoord.Phi - Mathf.PI / 2); }
private void Update() { transform.position = PolarStromu.ToCartesian().ToVector3(); if (_poctoscript && _poctoscript.Kapacita > 0) { _animator.enabled = true; _spriteRenderer.sprite = _defaultniStrom; } else { ZrusNapovedu(); _animator.enabled = false; _spriteRenderer.sprite = Resources.Load <Sprite>("Sprity/suchy parez"); // TODO: FUJ! Oprava pro moc velkou planetu if (SceneManager.GetActiveScene().name == "planet3") { PolarStromu.R = 1.22f; } } }
void Update() { // pro dvoj hopik _isGrounded = PolarCoord.R > Radius; // sledovani hrace cameraTransform.position = new Vector3(transform.position.x, transform.position.y, cameraTransform.position.z); // pohyb var movement = Input.GetAxisRaw("Horizontal"); if (movement == 1) { _renderer.flipX = false; _anim.SetBool("isMoving", true); } else if (movement == -1) { _renderer.flipX = true; _anim.SetBool("isMoving", true); } else { _anim.SetBool("isMoving", false); } yVelocity -= 5 * Time.deltaTime; if (Input.GetKeyDown(KeyCode.Space) && !_isGrounded) { yVelocity = 1; _anim.SetTrigger("Jump"); } if (Input.GetKeyDown(KeyCode.X) && _cilAkce != null && _cilAkce.GetComponent <Stromoscript>() != null) { if (_cilAkce.GetComponent <Poctoscript>().Kapacita > 0) { _anim.SetTrigger("Chop"); // na konci animace se vola Seknuto() } } if (Input.GetKeyDown(KeyCode.X) && _cilAkce != null && _cilAkce.GetComponent <Keroscript>() != null) { _anim.SetTrigger("Trhej"); // Na konci animace se vola Trhani() } if (Input.GetKeyDown(KeyCode.X) && _cilAkce != null && _cilAkce.GetComponent <CropController>() != null) { // TODO: Animace?? ZasadNeboSklid(); } // beh if (Input.GetKey(KeyCode.LeftShift)) { speed = 3; } else { speed = 10; } PolarCoord.R += yVelocity * Time.deltaTime; if (PolarCoord.R < Radius) { yVelocity = 0; PolarCoord.R = Radius; } // 0.68 je radius originalni planety, toto upravi rychlost pro jinak velke planety PolarCoord.Phi += -movement * (Mathf.PI / speed) * Time.deltaTime * 0.68f / Radius; // oprava polarnich souradnic pro chuzi po jizni polokouli if (PolarCoord.Phi < 0) { PolarCoord.Phi = PolarCoord.Phi + (2 * Mathf.PI); } PolarCoord.Phi = PolarCoord.Phi % (2 * Mathf.PI); transform.localPosition = PolarCoord.ToCartesian().ToVector3(); // nataceni spritu transform.rotation = Quaternion.EulerRotation(0, 0, PolarCoord.Phi - Mathf.PI / 2); // shake obrazovky pri sekani stromu if (shake) { float shakeOffset = Random.RandomRange(0, 0.015f); Camera.main.transform.position = origCamera.position + new Vector3(shakeOffset, shakeOffset, shakeOffset); } else { Camera.main.transform.position = origCamera.position; } }