/// <summary>
        /// Postavlja level pokemona
        /// </summary>
        /// <param name="level">level na koji treba postavit range 1-100</param>
        private void SetLevel(byte level)
        {
            Experience xp;

            PokemonConstants.Experiences.TryGetValue(level, out xp);
            PokemonStructure pokemon = GetPokemonType;

            if (pokemon.XPGroup == 0)
            {
                this.Experience = xp.Erratic;
            }
            else if (pokemon.XPGroup == 1)
            {
                this.Experience = xp.Fast;
            }
            else if (pokemon.XPGroup == 2)
            {
                this.Experience = xp.MediumFast;
            }
            else if (pokemon.XPGroup == 3)
            {
                this.Experience = xp.MediumSlow;
            }
            else if (pokemon.XPGroup == 4)
            {
                this.Experience = xp.Slow;
            }
            else if (pokemon.XPGroup == 5)
            {
                this.Experience = xp.Fluctuating;
            }
        }
        /// <summary>
        /// Dohvaca Level od Pokemona
        /// </summary>
        /// <returns>vraca level</returns>
        private byte GetLevel()
        {
            List <Experience> xp      = new List <Experience>();
            PokemonStructure  pokemon = GetPokemonType;

            foreach (KeyValuePair <byte, Experience> kvp in PokemonConstants.Experiences)
            {
                xp.Add(kvp.Value);
            }
            //Trazimo level
            for (int i = 0; i < xp.Count; i++)
            {
                if (pokemon.XPGroup == 0)
                {
                    if (this.Experience >= xp[i].Erratic && this.Experience < xp[i + 1].Erratic)
                    {
                        return((byte)(i + 1));
                    }
                }
                else if (pokemon.XPGroup == 1)
                {
                    if (this.Experience >= xp[i].Fast && this.Experience < xp[i + 1].Fast)
                    {
                        return((byte)(i + 1));
                    }
                }
                else if (pokemon.XPGroup == 2)
                {
                    if (this.Experience >= xp[i].MediumFast && this.Experience < xp[i + 1].MediumFast)
                    {
                        return((byte)(i + 1));
                    }
                }
                else if (pokemon.XPGroup == 3)
                {
                    if (this.Experience >= xp[i].MediumSlow && this.Experience < xp[i + 1].MediumSlow)
                    {
                        return((byte)(i + 1));
                    }
                }
                else if (pokemon.XPGroup == 4)
                {
                    if (this.Experience >= xp[i].Slow && this.Experience < xp[i + 1].Slow)
                    {
                        return((byte)(i + 1));
                    }
                }
                else if (pokemon.XPGroup == 5)
                {
                    if (this.Experience >= xp[i].Fluctuating && this.Experience < xp[i + 1].Fluctuating)
                    {
                        return((byte)(i + 1));
                    }
                }
            }
            return(0);
        }