public void addPokemon( int number, int numberOfTypes, Types types, string description, int level, string name, int age, Pokemon.Gender gender, double weight, int height) { Pokemon pokemon = new Pokemon(number, numberOfTypes, types, description, level, name, age, gender, weight, height); PokeDex.Add(pokemon); }
string TryParseGender(string str, out Pokemon.Gender gender) { switch (str) { case ValMale: gender = Pokemon.Gender.Male; return(null); case ValFemale: gender = Pokemon.Gender.Female; return(null); case ValNone: gender = Pokemon.Gender.None; return(null); default: gender = Pokemon.Gender.None; return(str); } }
public IEnumerator control(int typeSpaces, string defaultString, Pokemon.Gender genderDisplay, Sprite[] iconAnimation) { typeSpaceCount = typeSpaces; iconAnim = iconAnimation; if (iconAnimation == null) { icon.sprite = (iconAnimation.Length < 1) ? null : iconAnim[0]; } selectorIndex = 0; pageIndex = 0; if (genderDisplay == Pokemon.Gender.FEMALE) { genderText.text = "♀"; genderText.color = new Color(1, 0.2f, 0.2f, 1); } else if (genderDisplay == Pokemon.Gender.MALE) { genderText.text = "♂"; genderText.color = new Color(0.2f, 0.4f, 1, 1); } else { genderText.text = null; } genderTextShadow.text = genderText.text; for (int i = 0; i < typeSpaceCount; i++) { if (i < defaultString.Length) { typeSpaceText[i].text = defaultString.Substring(i, 1); typeSpaceIndex = i + 1; } else { typeSpaceText[i].text = ""; } typeSpaceTextShadow[i].text = typeSpaceText[i].text; } page[0].localPosition = new Vector3(0, -31, 0); for (int i = 1; i < 4; i++) { page[i].localPosition = new Vector3(-300f, -31, 0); } panelButton[0].enabled = true; for (int i = 1; i < 6; i++) { panelButton[i].enabled = false; } float buttonDelay = 0.15f; StartCoroutine(animateSelector()); StartCoroutine(animateTypeSpace()); StartCoroutine(animateIcon()); StartCoroutine(ScreenFade.main.Fade(true, ScreenFade.defaultSpeed)); bool running = true; while (running) { if (Input.GetAxisRaw("Horizontal") > 0) { if (selectorIndex < 5) { setSelectorPosition(selectorIndex + 1); yield return(new WaitForSeconds(buttonDelay)); } else if (selectorIndex == 5) { setSelectorPosition(selectorIndex - 5); yield return(new WaitForSeconds(buttonDelay)); } else if (((selectorIndex - 6) - (Mathf.Floor((float)(selectorIndex - 6) / 13f) * 13)) % 13 < 12) { setSelectorPosition(selectorIndex + 1); yield return(new WaitForSeconds(buttonDelay)); } else if (((selectorIndex - 6) - (Mathf.Floor((float)(selectorIndex - 6) / 13f) * 13)) % 13 == 12) { setSelectorPosition(selectorIndex - 12); yield return(new WaitForSeconds(buttonDelay)); } } else if (Input.GetAxisRaw("Horizontal") < 0) { if (selectorIndex <= 5) { if (selectorIndex == 0) { setSelectorPosition(selectorIndex + 5); yield return(new WaitForSeconds(buttonDelay)); } else if (selectorIndex > 0) { setSelectorPosition(selectorIndex - 1); yield return(new WaitForSeconds(buttonDelay)); } } else if (((selectorIndex - 6) - (Mathf.Floor((float)(selectorIndex - 6) / 13f) * 13)) % 13 > 0) { setSelectorPosition(selectorIndex - 1); yield return(new WaitForSeconds(buttonDelay)); } else if (((selectorIndex - 6) - (Mathf.Floor((float)(selectorIndex - 6) / 13f) * 13)) % 13 == 0) { setSelectorPosition(selectorIndex + 12); yield return(new WaitForSeconds(buttonDelay)); } } if (Input.GetAxisRaw("Vertical") > 0) { if (pageIndex == 3) { setSelectorPosition(3); yield return(new WaitForSeconds(buttonDelay)); } else if (selectorIndex > 5) { //row 0 of keys if (selectorIndex < 19) { if (selectorIndex > 16) { setSelectorPosition(5); } else if (selectorIndex > 13) { setSelectorPosition(4); } else if (selectorIndex > 11) { setSelectorPosition(3); } else if (selectorIndex > 9) { setSelectorPosition(2); } else if (selectorIndex > 7) { setSelectorPosition(1); } else { setSelectorPosition(0); } yield return(new WaitForSeconds(buttonDelay)); } else { setSelectorPosition(selectorIndex - 13); yield return(new WaitForSeconds(buttonDelay)); } } } else if (Input.GetAxisRaw("Vertical") < 0) { if (pageIndex == 3) { setSelectorPosition(6); yield return(new WaitForSeconds(buttonDelay)); } else if (selectorIndex < 6) { if (selectorIndex == 5) { setSelectorPosition(17); } else if (selectorIndex == 4) { setSelectorPosition(14); } else if (selectorIndex == 3) { setSelectorPosition(12); } else if (selectorIndex == 2) { setSelectorPosition(10); } else if (selectorIndex == 1) { setSelectorPosition(8); } else { setSelectorPosition(6); } yield return(new WaitForSeconds(buttonDelay)); } else if (selectorIndex < 58) { setSelectorPosition(selectorIndex + 13); yield return(new WaitForSeconds(buttonDelay)); } } if (Input.GetButtonDown("Start")) { setSelectorPosition(5); yield return(new WaitForSeconds(buttonDelay)); } else if (Input.GetButtonDown("Back") || Input.GetButtonDown("Run")) { yield return(StartCoroutine(backspace())); } else if (Input.GetButtonDown("Select")) { if (selectorIndex == 0) { //Page0 yield return(StartCoroutine(swapPages(0))); } else if (selectorIndex == 1) { //Page1 yield return(StartCoroutine(swapPages(1))); } else if (selectorIndex == 2) { //Page2 yield return(StartCoroutine(swapPages(2))); } else if (selectorIndex == 3) { //Page3 yield return(StartCoroutine(swapPages(3))); } else if (selectorIndex == 4) { //Back yield return(StartCoroutine(backspace())); } else if (selectorIndex == 5) { //OK panelButton[5].enabled = true; yield return(new WaitForSeconds(0.1f)); panelButton[5].enabled = false; compileString(); running = false; } else { if (pageIndex == 3) { //Keyboard yield return(StartCoroutine(typeWithKeyboard())); } else { //Keys addCurrentKeyToString(); } } } yield return(null); } //yield return new WaitForSeconds(sceneTransition.FadeOut()); yield return(StartCoroutine(ScreenFade.main.Fade(false, ScreenFade.defaultSpeed))); gameObject.SetActive(false); }
private IEnumerator runEvent(CustomEventTree[] treesArray, int index) { CustomEventDetails currentEvent = treesArray[eventTreeIndex].events[index]; CustomEventDetails nextEvent = null; if (index + 1 < treesArray[eventTreeIndex].events.Length) { //if not the last event nextEvent = treesArray[eventTreeIndex].events[index + 1]; } NPCHandler targetNPC = null; CustomEventDetails.CustomEventType ty = currentEvent.eventType; Debug.Log("Run event. Type: " + ty.ToString()); switch (ty) { case (CustomEventDetails.CustomEventType.Wait): yield return(new WaitForSeconds(currentEvent.float0)); break; case (CustomEventDetails.CustomEventType.Walk): if (currentEvent.object0.GetComponent <NPCHandler>() != null) { targetNPC = currentEvent.object0.GetComponent <NPCHandler>(); int initialDirection = targetNPC.direction; targetNPC.direction = (int)currentEvent.dir; for (int i = 0; i < currentEvent.int0; i++) { targetNPC.direction = (int)currentEvent.dir; Vector3 forwardsVector = targetNPC.getForwardsVector(true); if (currentEvent.bool0) { //if direction locked in targetNPC.direction = initialDirection; } while (forwardsVector == new Vector3(0, 0, 0)) { targetNPC.direction = (int)currentEvent.dir; forwardsVector = targetNPC.getForwardsVector(true); if (currentEvent.bool0) { //if direction locked in targetNPC.direction = initialDirection; } yield return(new WaitForSeconds(0.1f)); } targetNPC.setOverrideBusy(true); yield return(StartCoroutine(targetNPC.move(forwardsVector, currentEvent.float0))); targetNPC.setOverrideBusy(false); } targetNPC.setFrameStill(); } //Move the player if set to player if (currentEvent.object0 == PlayerMovement.player.gameObject) { int initialDirection = PlayerMovement.player.direction; PlayerMovement.player.speed = (currentEvent.float0 > 0) ? PlayerMovement.player.walkSpeed / currentEvent.float0 : PlayerMovement.player.walkSpeed; for (int i = 0; i < currentEvent.int0; i++) { PlayerMovement.player.updateDirection((int)currentEvent.dir); Vector3 forwardsVector = PlayerMovement.player.getForwardVector(); if (currentEvent.bool0) { //if direction locked in PlayerMovement.player.updateDirection(initialDirection); } PlayerMovement.player.setOverrideAnimPause(true); yield return (StartCoroutine(PlayerMovement.player.move(forwardsVector, false, currentEvent.bool0))); PlayerMovement.player.setOverrideAnimPause(false); } PlayerMovement.player.speed = PlayerMovement.player.walkSpeed; } break; case (CustomEventDetails.CustomEventType.TurnTo): int direction; float xDistance; float zDistance; if (currentEvent.object0.GetComponent <NPCHandler>() != null) { targetNPC = currentEvent.object0.GetComponent <NPCHandler>(); } if (targetNPC != null) { if (currentEvent.object1 != null) { //calculate target objects's position relative to this objects's and set direction accordingly. xDistance = targetNPC.hitBox.position.x - currentEvent.object1.transform.position.x; zDistance = targetNPC.hitBox.position.z - currentEvent.object1.transform.position.z; if (xDistance >= Mathf.Abs(zDistance)) { //Mathf.Abs() converts zDistance to a positive always. direction = 3; } //this allows for better accuracy when checking orientation. else if (xDistance <= Mathf.Abs(zDistance) * -1) { direction = 1; } else if (zDistance >= Mathf.Abs(xDistance)) { direction = 2; } else { direction = 0; } targetNPC.setDirection(direction); } if (currentEvent.int0 != 0) { direction = targetNPC.direction + currentEvent.int0; while (direction > 3) { direction -= 4; } while (direction < 0) { direction += 4; } targetNPC.setDirection(direction); } } break; case (CustomEventDetails.CustomEventType.Dialog): for (int i = 0; i < currentEvent.strings.Length; i++) { Dialog.drawDialogBox(); yield return(StartCoroutine(Dialog.drawText(currentEvent.strings[i]))); if (i < currentEvent.strings.Length - 1) { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } } if (nextEvent != null) { if (nextEvent.eventType != CustomEventDetails.CustomEventType.Choice) { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } if (!EventRequiresDialogBox(nextEvent.eventType)) { Dialog.undrawDialogBox(); } // do not undraw the box if the next event needs it } } else { while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); } break; case (CustomEventDetails.CustomEventType.Choice): if (currentEvent.strings.Length > 1) { Dialog.drawChoiceBox(currentEvent.strings); yield return(StartCoroutine(Dialog.choiceNavigate(currentEvent.strings))); } else { Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); } int chosenIndex = Dialog.chosenIndex; chosenIndex = currentEvent.ints.Length - 1 - chosenIndex; //flip it to reflect the original input Dialog.undrawChoiceBox(); Dialog.undrawDialogBox(); if (chosenIndex < currentEvent.ints.Length) { //only change tree if index is valid if (currentEvent.ints[chosenIndex] != eventTreeIndex && currentEvent.ints[chosenIndex] < treesArray.Length) { JumpToTree(currentEvent.ints[chosenIndex]); } } break; case CustomEventDetails.CustomEventType.Sound: SfxHandler.Play(currentEvent.sound); break; case CustomEventDetails.CustomEventType.ReceiveItem: //Play Good for TM, Average for Item AudioClip itemGetMFX = (currentEvent.bool0) ? Resources.Load <AudioClip>("Audio/mfx/GetGood") : Resources.Load <AudioClip>("Audio/mfx/GetDecent"); BgmHandler.main.PlayMFX(itemGetMFX); string firstLetter = currentEvent.string0.Substring(0, 1).ToLowerInvariant(); Dialog.drawDialogBox(); if (currentEvent.bool0) { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received TM" + ItemDatabase.getItem(currentEvent.string0).getTMNo() + ": " + currentEvent.string0 + "!")); } else { if (currentEvent.int0 > 1) { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received " + currentEvent.string0 + "s!")); } else if (firstLetter == "a" || firstLetter == "e" || firstLetter == "i" || firstLetter == "o" || firstLetter == "u") { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received an " + currentEvent.string0 + "!")); } else { Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received a " + currentEvent.string0 + "!")); } } yield return(new WaitForSeconds(itemGetMFX.length)); bool itemAdd = SaveData.currentSave.Bag.addItem(currentEvent.string0, currentEvent.int0); Dialog.drawDialogBox(); if (itemAdd) { if (currentEvent.bool0) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the TM" + ItemDatabase.getItem(currentEvent.string0).getTMNo() + " \\away into the bag."))); } else { if (currentEvent.int0 > 1) { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + currentEvent.string0 + "s \\away into the bag."))); } else { yield return (Dialog.StartCoroutine(Dialog.drawTextSilent( SaveData.currentSave.playerName + " put the " + currentEvent.string0 + " \\away into the bag."))); } } while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } else { yield return(Dialog.StartCoroutine(Dialog.drawTextSilent("But there was no room..."))); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } } Dialog.undrawDialogBox(); break; case CustomEventDetails.CustomEventType.ReceivePokemon: if (SaveData.currentSave.PC.hasSpace(0)) { //Play Great for Pokemon AudioClip pokeGetMFX = Resources.Load <AudioClip>("Audio/mfx/GetGreat"); PokemonData pkd = PokemonDatabase.getPokemon(currentEvent.ints[0]); string pkName = pkd.getName(); Pokemon.Gender pkGender = Pokemon.Gender.CALCULATE; if (pkd.getMaleRatio() == -1) { pkGender = Pokemon.Gender.NONE; } else if (pkd.getMaleRatio() == 0) { pkGender = Pokemon.Gender.FEMALE; } else if (pkd.getMaleRatio() == 100) { pkGender = Pokemon.Gender.MALE; } else { //if not a set gender if (currentEvent.ints[2] == 0) { pkGender = Pokemon.Gender.MALE; } else if (currentEvent.ints[2] == 1) { pkGender = Pokemon.Gender.FEMALE; } } Dialog.drawDialogBox(); yield return (Dialog.StartCoroutine(Dialog.drawText( SaveData.currentSave.playerName + " received the " + pkName + "!"))); BgmHandler.main.PlayMFX(pokeGetMFX); yield return(new WaitForSeconds(pokeGetMFX.length)); string nickname = currentEvent.strings[0]; if (currentEvent.strings[1].Length == 0) { //If no OT set, allow nicknaming of Pokemon Dialog.drawDialogBox(); yield return (StartCoroutine( Dialog.drawTextSilent("Would you like to give a nickname to \nthe " + pkName + " you received?"))); Dialog.drawChoiceBox(); yield return(StartCoroutine(Dialog.choiceNavigate())); int nicknameCI = Dialog.chosenIndex; Dialog.undrawDialogBox(); Dialog.undrawChoiceBox(); if (nicknameCI == 1) { //give nickname //SfxHandler.Play(selectClip); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); Scene.main.Typing.gameObject.SetActive(true); StartCoroutine(Scene.main.Typing.control(10, "", pkGender, Pokemon.GetIconsFromID_(currentEvent.ints[0], currentEvent.bool0))); while (Scene.main.Typing.gameObject.activeSelf) { yield return(null); } if (Scene.main.Typing.typedString.Length > 0) { nickname = Scene.main.Typing.typedString; } yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); } } if (!EventRequiresDialogBox(nextEvent.eventType)) { Dialog.undrawDialogBox(); } int[] IVs = new int[] { Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32), Random.Range(0, 32) }; if (currentEvent.bool1) { //if using Custom IVs IVs[0] = currentEvent.ints[5]; IVs[1] = currentEvent.ints[6]; IVs[2] = currentEvent.ints[7]; IVs[3] = currentEvent.ints[8]; IVs[4] = currentEvent.ints[9]; IVs[5] = currentEvent.ints[10]; } string pkNature = (currentEvent.ints[3] == 0) ? NatureDatabase.getRandomNature().getName() : NatureDatabase.getNature(currentEvent.ints[3] - 1).getName(); string[] pkMoveset = pkd.GenerateMoveset(currentEvent.ints[1]); for (int i = 0; i < 4; i++) { if (currentEvent.strings[4 + i].Length > 0) { pkMoveset[i] = currentEvent.strings[4 + i]; } } Debug.Log(pkMoveset[0] + ", " + pkMoveset[1] + ", " + pkMoveset[2] + ", " + pkMoveset[3]); Pokemon pk = new Pokemon(currentEvent.ints[0], nickname, pkGender, currentEvent.ints[1], currentEvent.bool0, currentEvent.strings[2], currentEvent.strings[3], currentEvent.strings[1], IVs[0], IVs[1], IVs[2], IVs[3], IVs[4], IVs[5], 0, 0, 0, 0, 0, 0, pkNature, currentEvent.ints[4], pkMoveset, new int[4]); SaveData.currentSave.PC.addPokemon(pk); } else { //jump to new tree JumpToTree(currentEvent.int0); } break; case (CustomEventDetails.CustomEventType.SetActive): if (currentEvent.bool0) { currentEvent.object0.SetActive(true); } else { if (currentEvent.object0 == this.gameObject) { deactivateOnFinish = true; } else if (currentEvent.object0 != PlayerMovement.player.gameObject) { //important to never deactivate the player currentEvent.object0.SetActive(false); } } break; case CustomEventDetails.CustomEventType.SetCVariable: SaveData.currentSave.setCVariable(currentEvent.string0, currentEvent.float0); break; case (CustomEventDetails.CustomEventType.LogicCheck): bool passedCheck = false; CustomEventDetails.Logic lo = currentEvent.logic; switch (lo) { case CustomEventDetails.Logic.CVariableEquals: if (currentEvent.float0 == SaveData.currentSave.getCVariable(currentEvent.string0)) { passedCheck = true; } break; case CustomEventDetails.Logic.CVariableGreaterThan: if (SaveData.currentSave.getCVariable(currentEvent.string0) > currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.CVariableLessThan: if (SaveData.currentSave.getCVariable(currentEvent.string0) < currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.GymBadgeNoOwned: if (Mathf.FloorToInt(currentEvent.float0) < SaveData.currentSave.gymsBeaten.Length && Mathf.FloorToInt(currentEvent.float0) >= 0) { //ensure input number is valid if (SaveData.currentSave.gymsBeaten[Mathf.FloorToInt(currentEvent.float0)]) { passedCheck = true; } } break; case CustomEventDetails.Logic.GymBadgesEarned: int badgeCount = 0; for (int bi = 0; bi < SaveData.currentSave.gymsBeaten.Length; bi++) { if (SaveData.currentSave.gymsBeaten[bi]) { badgeCount += 1; } } if (badgeCount >= currentEvent.float0) { passedCheck = true; } break; case CustomEventDetails.Logic.PokemonIDIsInParty: for (int pi = 0; pi < 6; pi++) { if (SaveData.currentSave.PC.boxes[0][pi] != null) { if (SaveData.currentSave.PC.boxes[0][pi].getID() == Mathf.FloorToInt(currentEvent.float0)) { passedCheck = true; pi = 6; } } } break; case CustomEventDetails.Logic.SpaceInParty: if (currentEvent.bool0) { if (!SaveData.currentSave.PC.hasSpace(0)) { passedCheck = true; } } else { if (SaveData.currentSave.PC.hasSpace(0)) { passedCheck = true; } } break; } if (passedCheck) { int newTreeIndex = currentEvent.int0; if (newTreeIndex != eventTreeIndex && //only change tree if index is valid newTreeIndex < treesArray.Length) { JumpToTree(newTreeIndex); } } break; case CustomEventDetails.CustomEventType.TrainerBattle: //custom cutouts not yet implemented StartCoroutine(ScreenFade.main.FadeCutout(false, ScreenFade.slowedSpeed, null)); //Automatic LoopStart usage not yet implemented Scene.main.Battle.gameObject.SetActive(true); Trainer trainer = currentEvent.object0.GetComponent <Trainer>(); if (trainer.battleBGM != null) { Debug.Log(trainer.battleBGM.name); BgmHandler.main.PlayOverlay(trainer.battleBGM, trainer.samplesLoopStart); } else { BgmHandler.main.PlayOverlay(Scene.main.Battle.defaultTrainerBGM, Scene.main.Battle.defaultTrainerBGMLoopStart); } Scene.main.Battle.gameObject.SetActive(false); yield return(new WaitForSeconds(1.6f)); Scene.main.Battle.gameObject.SetActive(true); StartCoroutine(Scene.main.Battle.control(true, trainer, currentEvent.bool0)); while (Scene.main.Battle.gameObject.activeSelf) { yield return(null); } //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f)); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); if (currentEvent.bool0) { if (Scene.main.Battle.victor == 1) { int newTreeIndex = currentEvent.int0; if (newTreeIndex != eventTreeIndex && //only change tree if index is valid newTreeIndex < treesArray.Length) { JumpToTree(newTreeIndex); } } } break; } }
private IEnumerator openAnimNewGame() { float scrollSpeed = 0.5f; float increment = 0; while (increment < 1) { if (!newGame) { increment += (1 / scrollSpeed) * Time.deltaTime; if (increment > 1) { increment = 1; } transform.Find("FileData").position = new Vector3(0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); transform.Find("Continue").position = new Vector3(-0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); transform.Find("NewGame").position = new Vector3(-0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); transform.Find("Settings").position = new Vector3(-0.5f * increment, transform.Find("FileData").position.y, transform.Find("FileData").position.z); } if (transform.Find("FileData").position == new Vector3(0.5f, transform.Find("").position.y, transform.Find("FileData").position.z) || newGame) { if (!newGame) { BgmHandler.main.PlayMain(newGameMusic, 0, true); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.2f))); transform.Find("Background").gameObject.SetActive(false); transform.Find("FileData").gameObject.SetActive(false); transform.Find("Continue").gameObject.SetActive(false); transform.Find("NewGame").gameObject.SetActive(false); transform.Find("Settings").gameObject.SetActive(false); yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.2f))); newGame = true; } GlobalVariables.global.SetRPCLargeImageKey("newgame", "Main Menu"); GlobalVariables.global.SetRPCState("Starting a new game"); GlobalVariables.global.UpdatePresence(); yield return(new WaitForSeconds(1f)); Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Are you a boy?\nOr are you a girl?")); Dialog.drawChoiceBox(new string[] { "Boy", "Girl" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexa = Dialog.chosenIndex; if (chosenIndexa == 1) //boy { playerName = "Daniel"; //john gender = true; Dialog.undrawChoiceBox(); } else if (chosenIndexa == 0) //girl { playerName = "Daria"; //jane gender = false; Dialog.undrawChoiceBox(); } Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "What is your name?")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); Scene.main.Typing.gameObject.SetActive(true); if (gender) { playerGender = Pokemon.Gender.MALE; playerSprite = null; } else { playerGender = Pokemon.Gender.FEMALE; playerSprite = null; } StartCoroutine(Scene.main.Typing.control(7, playerName, playerGender, new Sprite[] { playerSprite })); while (Scene.main.Typing.gameObject.activeSelf) { yield return(null); } if (Scene.main.Typing.typedString.Length > 0) { playerName = Scene.main.Typing.typedString; } BgmHandler.main.PlayMain(null, 0, false); SaveData.currentSave = new SaveData(SaveLoad.getSavedGamesCount()); GlobalVariables.global.CreateFileData(playerName, gender); GlobalVariables.global.playerPosition = new Vector3(41, -30, 5); GlobalVariables.global.playerDirection = 2; GlobalVariables.global.fadeIn = true; SaveData.currentSave.setCVariable("indoors", 1); GlobalVariables.global.SetRPCLargeImageKey("player_house", "Alferez Village"); GlobalVariables.global.SetRPCDetails("At home"); if (PokemonDatabase.getPokemon(SaveData.currentSave.PC.boxes[0][0].getID()).getName() == SaveData.currentSave.PC.boxes[0][0].getName()) { GlobalVariables.global.SetRPCState("Follower: " + SaveData.currentSave.PC.boxes[0][0].getName() + " (Level " + SaveData.currentSave.PC.boxes[0][0].getLevel().ToString() + ")"); } else { GlobalVariables.global.SetRPCState("Follower: " + SaveData.currentSave.PC.boxes[0][0].getName() + " (" + PokemonDatabase.getPokemon(SaveData.currentSave.PC.boxes[0][0].getID()).getName() + ", Level " + SaveData.currentSave.PC.boxes[0][0].getLevel().ToString() + ")"); } UnityEngine.SceneManagement.SceneManager.LoadScene("overworld"); } yield return(null); } }
private IEnumerator gotoGender() { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Are you a boy?\nOr are you a girl?")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } yield return(Dialog.StartCoroutine("scrollText", 0.2f)); yield return(Dialog.StartCoroutine("drawTextSilent", "Won't you please tell me?")); Dialog.drawChoiceBox(new string[] { "Boy", "Girl" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexa = Dialog.chosenIndex; if (chosenIndexa == 1) //boy { playerName = "Ethan"; //john gender = true; Dialog.undrawChoiceBox(); } else if (chosenIndexa == 0) //girl { playerName = "Lyra"; //jane gender = false; Dialog.undrawChoiceBox(); } if (gender) { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "So, you're a boy then?")); Dialog.drawChoiceBox(new string[] { "Yes", "No" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexb = Dialog.chosenIndex; if (chosenIndexb == 1) //yes { Dialog.undrawChoiceBox(); } else if (chosenIndexb == 0) //no { Dialog.undrawChoiceBox(); yield return(StartCoroutine("gotoGender")); } } else { Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "So, you're a girl then?")); Dialog.drawChoiceBox(new string[] { "Yes", "No" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexc = Dialog.chosenIndex; if (chosenIndexc == 1) //yes { Dialog.undrawChoiceBox(); } else if (chosenIndexc == 0) //no { Dialog.undrawChoiceBox(); yield return(StartCoroutine("gotoGender")); } } Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Please tell me your name.")); while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back")) { yield return(null); } Dialog.undrawDialogBox(); yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f))); Scene.main.Typing.gameObject.SetActive(true); if (gender) { playerGender = Pokemon.Gender.MALE; playerSprite = null; } else { playerGender = Pokemon.Gender.FEMALE; playerSprite = null; } StartCoroutine(Scene.main.Typing.control(7, playerName, playerGender, new Sprite[] { playerSprite })); while (Scene.main.Typing.gameObject.activeSelf) { yield return(null); } if (Scene.main.Typing.typedString.Length > 0) { playerName = Scene.main.Typing.typedString; } yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f))); Dialog.drawDialogBox(); yield return(Dialog.StartCoroutine("drawText", "Your name is " + playerName + "?")); Dialog.drawChoiceBox(new string[] { "Yes", "No" }); yield return(new WaitForSeconds(0.2f)); yield return(StartCoroutine(Dialog.choiceNavigate())); int chosenIndexd = Dialog.chosenIndex; if (chosenIndexd == 1) //yes { Dialog.undrawChoiceBox(); } else if (chosenIndexd == 0) //no { Dialog.undrawChoiceBox(); yield return(StartCoroutine("gotoGender")); } }