Example #1
0
    void CreateCat()
    {
        if (Input.GetMouseButtonDown(0))
        {
            listGO         = Instantiate(list);
            myPointsScript = listGO.GetComponent <PointsListScript>();
            myList         = myPointsScript.pointsList;

            GameObject tailGO = Instantiate(catTailObj);
            tailGO.transform.parent     = listGO.transform;
            tailGO.transform.localScale = Vector3.zero;
            tailGO.transform.position   = cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10));
            myPointsScript.AddPoint(cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10)));
        }

        if (Input.GetMouseButton(0))
        {
            if (Vector3.Distance(myList[myList.Count - 1], cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10))) > minDistance)
            {
                GameObject bodyGO = Instantiate(catBodyObj);
                bodyGO.transform.parent     = listGO.transform;
                bodyGO.transform.localScale = Vector3.zero;
                myPointsScript.AddPoint(cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10)));
                bodyGO.transform.position = myList[myList.Count - 1];
            }
        }
        if (Input.GetMouseButtonUp(0))
        {
            GameObject headGO = Instantiate(catHeadObj);
            headGO.transform.parent     = listGO.transform;
            headGO.transform.localScale = Vector3.zero;
            headGO.transform.position   = cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10));
            myPointsScript.AddPoint(cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10)));

            if (Vector3.Distance(myList[myList.Count - 1], myList[myList.Count - 2]) < 0.25f)
            {
                Destroy(listGO.transform.GetChild(listGO.transform.childCount - 2).gameObject);
            }
        }
    }
Example #2
0
    void CreateCat()
    {
        if (Input.GetTouch(0).phase == TouchPhase.Began)
        {
            listGO         = Instantiate(listObj, root.transform);
            myPointsScript = listGO.GetComponent <PointsListScript>();
            myList         = myPointsScript.pointsList;
            tube           = listGO.GetComponent <TubeRenderer>();
            touch          = Input.GetTouch(0);

            if (Physics.Raycast(cam.ScreenPointToRay(touch.position), out rayHit, 3f))
            {
                GameObject tailGO = Instantiate(catTailObj, listGO.transform);
                tailGO.transform.localScale = Vector3.zero;
                tailGO.transform.position   = rayHit.point;
                myPointsScript.AddPoint(tailGO.transform.position);
                tube.vertices = new TubeRenderer.TubeVertex[30];
                for (int i = 0; i < tube.vertices.Length; i++)
                {
                    tube.vertices[i] = new TubeRenderer.TubeVertex(Vector3.zero, 1, Color.white);
                }
            }
        }

        if (Input.GetTouch(0).phase == TouchPhase.Moved || Input.GetTouch(0).phase == TouchPhase.Stationary)
        {
            touch = Input.GetTouch(0);

            if (Physics.Raycast(cam.ScreenPointToRay(touch.position), out rayHit, 3f))
            {
                if (Vector3.Distance(myList[myList.Count - 1], rayHit.point) > minDistance)
                {
                    myPointsScript.AddPoint(rayHit.point);
                    tube.SetPoints(myPointsScript.splineArray, myPointsScript.radiusArray, Color.white);
                }
            }
        }

        if (Input.GetTouch(0).phase == TouchPhase.Ended)
        {
            touch = Input.GetTouch(0);
            if (Physics.Raycast(cam.ScreenPointToRay(touch.position), out rayHit, 3f))
            {
                GameObject headGO = Instantiate(catHeadObj, listGO.transform);
                headGO.transform.localScale = Vector3.zero;
                headGO.transform.position   = myPointsScript.splineArray[myPointsScript.splineArray.Length - 1];
                tube.SetPoints(myPointsScript.splineArray, myPointsScript.radius, Color.white);

                for (int i = 1; i < myPointsScript.splineArray.Length; i++)
                {
                    GameObject bodyGO = Instantiate(catColliderObj, listGO.transform);
                    bodyGO.transform.position = myPointsScript.splineArray[i];
                    bodyGO.transform.SetSiblingIndex(i);
                }
            }

            if (myList.Count < 3)
            {
                planeObj.SetActive(false);
                canCreateCat = false;
                StartCoroutine(ResetCat());
            }

            else
            {
                if (openSsInstructions)
                {
                    StartCoroutine(OpenSsInstructionsScreen());
                }

                else
                {
                    uiManager.SetScreenshotScreen();
                }

                planeObj.SetActive(false);
                canCreateCat = false;
            }
        }
    }