/// <summary> /// Invoked when an unhandled MouseDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. /// </summary> /// <param name="e">The <see cref="T:System.Windows.Input.MouseButtonEventArgs" /> that contains the event data. This event data reports details about the mouse button that was pressed and the handled state.</param> protected override void OnPointerPressed(PointerPressedEventArgs e) { base.OnPointerPressed(e); if (e.Handled) { return; } Focus(); MouseDevice.Instance.Capture(this); // store the mouse down point, check it when mouse button is released to determine if the context menu should be shown mouseDownPoint = e.GetPosition(this).ToScreenPoint(); e.Handled = ActualController.HandleMouseDown(this, e.ToMouseDownEventArgs(this)); }
/// <summary> /// Invoked when an unhandled MouseDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. /// </summary> /// <param name="e">The <see cref="T:System.Windows.Input.MouseButtonEventArgs" /> that contains the event data. This event data reports details about the mouse button that was pressed and the handled state.</param> protected override void OnPointerPressed(PointerPressedEventArgs e) { base.OnPointerPressed(e); if (e.Handled) { return; } Focus(); e.Pointer.Capture(this); if (e.Pointer.Type == PointerType.Touch) { var position = e.GetPosition(this).ToScreenPoint(); var touchEventArgs = new OxyTouchEventArgs() { ModifierKeys = e.KeyModifiers.ToModifierKeys(), Position = position, DeltaTranslation = new ScreenVector(0, 0), DeltaScale = new ScreenVector(1, 1), }; TouchPositions[e.Pointer.Id] = position; if (TouchPositions.Count == 1) { e.Handled = ActualController.HandleTouchStarted(this, touchEventArgs); } } else { // store the mouse down point, check it when mouse button is released to determine if the context menu should be shown mouseDownPoint = e.GetPosition(this).ToScreenPoint(); e.Handled = ActualController.HandleMouseDown(this, e.ToMouseDownEventArgs(this)); } }