// Use this for initialization void Start() { for (int i = 0; i < 15; i++) { for (int j = 0; j < 15; j++) { GameObject s = Instantiate(Btn, transform); Re = s.GetComponent <RectTransform>(); Re.localPosition = new Vector3(29.5f * j - (29.5f * 14 / 2) - 2, 29.5f * i - (29.5f * 14 / 2) + 22, 0); s.GetComponent <Btn>().SetBtnXY(j, i); PointSx Sx = new PointSx(); Sx.x = j; Sx.y = i; Sx.Point = new Vector3(29.5f * j - (29.5f * 14 / 2) - 2, 29.5f * i - (29.5f * 14 / 2) + 22, 0); Gamemanager.Ins.PoinsAdd(i, j, Sx); } } }
public void PoinsAdd(int a, int b, PointSx c) { Points[a, b] = c; }