private void Awake() { if (_rigidbody == null) { _rigidbody = GetComponent <Rigidbody>(); if (_rigidbody == null) { _rigidbody = gameObject.AddComponent <Rigidbody>(); } PointGravitySystem.AddToSystem(_rigidbody); } }
void OnDestroy() { PointGravitySystem.RemoveMassObj(_rigidbody); }