void Awake() { GravityBody = FindObjectOfType <PointGravity>(); Watcher = FindObjectOfType <PlayfieldWatcher>(); planetoids = new List <Planetoid>(); planetoidsToDespawn = new List <Planetoid>(); ScoreText.GetComponent <Animator>().Play("Off"); DinoScoreText.GetComponent <Animator>().Play("Off"); DinoHeadAnimator.GetComponent <Animator>().Play("Off"); Idle(); }
public override void AddGravityPoint(bool isApplyingForces, Vector3 position, float forceX, float forceY, float forceZ, float gravForce, float radius, int identifier) { PointGravity pointGrav = new PointGravity { ForceX = forceX, ForceY = forceY, ForceZ = forceZ, GravForce = gravForce, Radius = radius, Position = position, PointForce = isApplyingForces }; PointGravityInUse = true; m_pointGravityPositions[identifier] = pointGrav; }
public override void AddGravityPoint (bool isApplyingForces, Vector3 position, float forceX, float forceY, float forceZ, float gravForce, float radius, int identifier) { PointGravity pointGrav = new PointGravity (); pointGrav.ForceX = forceX; pointGrav.ForceY = forceY; pointGrav.ForceZ = forceZ; pointGrav.GravForce = gravForce; pointGrav.Radius = radius; pointGrav.Position = position; pointGrav.PointForce = isApplyingForces; pointGravityInUse = true; m_pointGravityPositions[identifier] = pointGrav; }