Example #1
0
    void Awake()
    {
        GravityBody = FindObjectOfType <PointGravity>();
        Watcher     = FindObjectOfType <PlayfieldWatcher>();

        planetoids          = new List <Planetoid>();
        planetoidsToDespawn = new List <Planetoid>();

        ScoreText.GetComponent <Animator>().Play("Off");
        DinoScoreText.GetComponent <Animator>().Play("Off");
        DinoHeadAnimator.GetComponent <Animator>().Play("Off");

        Idle();
    }
        public override void AddGravityPoint(bool isApplyingForces, Vector3 position, float forceX, float forceY,
                                             float forceZ, float gravForce, float radius, int identifier)
        {
            PointGravity pointGrav = new PointGravity
                                         {
                                             ForceX = forceX,
                                             ForceY = forceY,
                                             ForceZ = forceZ,
                                             GravForce = gravForce,
                                             Radius = radius,
                                             Position = position,
                                             PointForce = isApplyingForces
                                         };

            PointGravityInUse = true;
            m_pointGravityPositions[identifier] = pointGrav;
        }
Example #3
0
        public override void AddGravityPoint (bool isApplyingForces, Vector3 position, float forceX, float forceY, float forceZ, float gravForce, float radius, int identifier)
        {
            PointGravity pointGrav = new PointGravity ();
            pointGrav.ForceX = forceX;
            pointGrav.ForceY = forceY;
            pointGrav.ForceZ = forceZ;
            pointGrav.GravForce = gravForce;
            pointGrav.Radius = radius;
            pointGrav.Position = position;
            pointGrav.PointForce = isApplyingForces;

            pointGravityInUse = true;
            m_pointGravityPositions[identifier] = pointGrav;
        }