private void CreateAndRun() { m_context = new Context(@"data\openNI.xml"); m_imageGenerator = new ImageGenerator(m_context); m_depthGenerator = new DepthGenerator(m_context); SessionManager sessionManager = new SessionManager(m_context, "Wave", "RaiseHand"); // update the state Dispatcher.BeginInvoke(() => { State = SessionState.Idle; }); sessionManager.SessionStart += SessionManager_SessionStart; sessionManager.SessionEnd += SessionManager_SessionEnd; PointControl pointControl = new PointControl(); pointControl.PrimaryPointCreate += PointControl_PrimaryPointCreate; pointControl.PrimaryPointDestroy += PointControl_PrimaryPointDestroy; pointControl.PrimaryPointUpdate += PointControl_PrimaryPointUpdate; SwipeDetector swipeDetector = new SwipeDetector(); swipeDetector.UseSteady = true; swipeDetector.SwipeLeft += SwipeDetector_SwipeLeft; swipeDetector.SwipeRight += SwipeDetector_SwipeRight; PointDenoiser denoiser = new PointDenoiser(); denoiser.AddListener(pointControl); denoiser.AddListener(swipeDetector); sessionManager.AddListener(denoiser); while (m_running) { m_context.WaitAndUpdateAll(); sessionManager.Update(m_context); } }
/// an internal method to initialize the internal structures /// @note in most cases, inheriting methods should NOT override the base InitTracking but /// rather override this method. /// @return true on success and false otherwise. protected override bool InitInternalStructures() { if (m_context == null || m_context.Valid == false) { return(false); // we need hands for this... } m_handsManager = FindObjectOfType(typeof(NITEHandsManager)) as NITEHandsManager; if (m_handsManager == null || m_handsManager.ValidWithInit == false) { throw new System.Exception("There is no NITEHandsManager in the scene!"); } // need to make sure we don't get errors in initialization try { NINITECheckVersion.Instance.ValidatePrerequisite(); // set up the raw control point (to get raw data) m_pointControlRaw = new PointControl(); m_handsManager.Hands.SessionManager.AddListener(m_pointControlRaw); // set up the denoiser filter m_pointControlSmoothFilter = new PointDenoiser(); m_handsManager.Hands.SessionManager.AddListener(m_pointControlSmoothFilter); // set up the smoothed control point (to get smoothed data). m_pointControlSmooth = new PointControl(); m_pointControlSmoothFilter.AddListener(m_pointControlSmooth); // register the relevant callbacks m_pointControlRaw.PrimaryPointUpdate += new System.EventHandler <HandEventArgs>(myControl_PrimaryPointUpdate); m_pointControlRaw.PrimaryPointCreate += new System.EventHandler <HandFocusEventArgs>(myControl_PrimaryPointCreate); m_pointControlRaw.PrimaryPointDestroy += new System.EventHandler <IdEventArgs>(myControl_PrimaryPointDestroy); m_pointControlSmooth.PrimaryPointUpdate += new System.EventHandler <HandEventArgs>(myControl_PrimaryPointUpdateSmooth); } catch (System.Exception ex) { Debug.Log("failed to initialize. Error=" + ex.Message); StopTracking(); return(false); } m_lastFrameCurPoint = new NIPositionTrackerFrameManager(); m_lastFrameCurPointRaw = new NIPositionTrackerFrameManager(); return(true); }
void Start() { InitializeCharacter (); context = new Context (XML_SETUP_FILE); sessionManager = new SessionManager(context, "Wave", "RaiseHand"); depthGenerator = context.FindExistingNode(NodeType.Depth) as DepthGenerator; handsGenerator = context.FindExistingNode(NodeType.Hands) as HandsGenerator; //image = context.FindExistingNode(NodeType.Image) as ImageGenerator; //gesture = context.FindExistingNode(NodeType.Gesture) as GestureGenerator; if (depthGenerator == null) throw new Exception("Viewer must have a depth node!"); //if (gesture == null) throw new Exception("Viewer must have a gesture node!"); //if (image == null) throw new Exception("Viewer must have a image node!"); userGenerator = new UserGenerator (context); skeletonCapability = userGenerator.SkeletonCapability; poseDetectionCapability = userGenerator.PoseDetectionCapability; calibPose = skeletonCapability.CalibrationPose; //gestureGenerator = new GestureGenerator(context); foreach (String s in poseDetectionCapability.GetAllAvailablePoses()) Debug.LogWarning("available pose found: " +s); //foreach (String s in gestureGenerator.EnumerateAllGestures()) // Debug.LogWarning("available gesture found: " + s); //gestureGenerator.GestureRecognized += HandleGestureGestureRecognized; //gesture.AddGesture("Click"); //gestureGenerator.AddGesture("RaiseHand"); //seems buggy //gestureGenerator.AddGesture("Wave"); swipeDetector = new SwipeDetector(); //steadyDetector = new SteadyDetector();//(3, 1f); //swipeDetector.SwipeLeft += HandleSwipeDetectorSwipeLeft; //Session Managment sessionManager.SessionStart += HandleSessionManagerSessionStart; sessionManager.SessionEnd += HandleSessionManagerSessionEnd; //User Generator userGenerator.NewUser += HandleUserGeneratorNewUser; userGenerator.LostUser += HandleUserGeneratorLostUser; poseDetectionCapability.PoseDetected += HandlePoseDetectionCapabilityPoseDetected; skeletonCapability.CalibrationEnd += HandleSkeletonCapabilityCalibrationEnd; skeletonCapability.SetSkeletonProfile (SkeletonProfile.All); skeletonCapability.SetSmoothing(.5f); // give us some smooothing //Start generating userGenerator.StartGenerating(); //handsGenerator.MirrorCapability.SetMirror(true); // TODO: should this be true? handsGenerator.StartGenerating(); //gestureGenerator.StartGenerating(); //slider selector //selectableSlider2D = new SelectableSlider2D(Screen.width, Screen.height); //selectableSlider2D.ValueChange += HandleSelectableSlider2DValueChange; //selectableSlider2D.ItemHover += HandleSelectableSlider2DItemHover; //selectableSlider2D.ItemSelect += HandleSelectableSlider2DItemSelect; pointDenoiser = new PointDenoiser(); pointDenoiser.AddListener(swipeDetector); //pointDenoiser.AddListener(steadyDetector); //pointDenoiser.AddListener(selectableSlider2D); //flowRouter = new FlowRouter(); //flowRouter.ActiveListener = pointDenoiser; sessionManager.AddListener(pointDenoiser); MapOutputMode mapMode = depthGenerator.MapOutputMode; // Init depth & label map related stuff usersMapSize = mapMode.XRes * mapMode.YRes; //usersLabelTexture = new Texture2D(mapMode.XRes, mapMode.YRes); //nonPOT slow usersLabelTexture = new Texture2D(1024,512); //speed up by using power of two and then setpixel() with blockwidth (640) and blockheight (480) usersMapColors = new Color[usersMapSize]; usersMapRect = new Rect(Screen.width - usersLabelTexture.width / 2, Screen.height - usersLabelTexture.height / 2, usersLabelTexture.width / 2, usersLabelTexture.height / 2); usersLabelMap = new short[usersMapSize]; usersDepthMap = new short[usersMapSize]; usersHistogramMap = new float[5000]; this.shouldRun = true; if (NiteInitializingEvent != null) //notify others that we're done initializing NiteInitializingEvent(this, EventArgs.Empty); }