Example #1
0
        public void Handle(ShapeType message)
        {
            selectedShapeType = message;
            NotifyOfPropertyChange(() => selectedShapeType);

            _annoShapeModel = null;
            polylineCollection.Clear();
            polygonCollection.Clear();
        }
Example #2
0
 private void OnRightClick(object sender, MouseButtonEventArgs e)
 {
     if (_points.Count > 2)
     {
         _finalPolygons.Add(_tempPolygon);
         _tempPolygon = null;
         _points.Clear();
     }
 }
        protected override void OnPreviewMouseRightButtonDown(MouseButtonEventArgs e)
        {
            ReleaseMouseCapture();
            if (pointsCollection.Count == 0)
            {
                NotifyToolFinished();
            }
            if (pointsCollection.Count > 1)
            {
                Polyline poly = new Polyline();
                Rect     b    = new Rect();
                b.Y     = b.X = System.Double.MaxValue;
                b.Width = b.Height = 0;
                foreach (Point p in pointsCollection)
                {
                    if (p.X < b.X)
                    {
                        b.X = p.X;
                    }
                    if (p.Y < b.Y)
                    {
                        b.Y = p.Y;
                    }
                    if (p.X > b.Width)
                    {
                        b.Width = p.X;
                    }
                    if (p.Y > b.Height)
                    {
                        b.Height = p.Y;
                    }
                }
                b.Width  -= b.X;
                b.Height -= b.Y;
                for (int i = 0; i < pointsCollection.Count; i++)
                {
                    Point pp = new Point();
                    pp.X = pointsCollection[i].X - b.X;
                    pp.Y = pointsCollection[i].Y - b.Y;
                    pointsCollection[i] = pp;;
                }

                poly.Points = pointsCollection.Clone();
                pointsCollection.Clear();
                Canvas.SetLeft(poly, b.X);
                Canvas.SetTop(poly, b.Y);
                poly.Width   = b.Width;
                poly.Height  = b.Height;
                poly.Stroke  = Brushes.Black;
                poly.Fill    = Brushes.Transparent;
                poly.Stretch = Stretch.Fill;
                NotifyObjectCreated(poly);
            }
            pointsCollection.Clear();
            objectPrview.RenderOpen().Close();
            e.Handled = true;
        }
Example #4
0
        private void CalculateData()
        {
            Grid.Children.Remove(apoly);
            Function.Clear();
            double step   = 1 / Fs;
            double width  = Grid.ColumnDefinitions[0].ActualWidth;
            double height = Grid.RowDefinitions[0].ActualHeight;
            double SX     = 8 * width * (1 / Fs);
            double SY     = (height * A / 4);

            Ti = (4 * width) / SX;
            // PointCollection Function = new PointCollection();
            for (double i = 0; i < Ti; i = i + step)
            {
                Point cord = new Point();
                cord.X = i * SX;
                cord.Y = 225 - (SY * Math.Sin((2 * Constants.PI * Freq * i) / 180));
                Function.Add(cord);
            }
            //Polyline apoly = new Polyline();
            apoly.Stroke          = System.Windows.Media.Brushes.Green;
            apoly.StrokeThickness = 2;
            apoly.Points          = Function;
            Grid.Children.Add(apoly);
            Grid.SetColumnSpan(apoly, 4);
            Grid.SetRowSpan(apoly, 2);
            TextFreq.Text = Freq.ToString();
            TextAmp.Text  = A.ToString();
            TextFs.Text   = Fs.ToString();
        }
Example #5
0
        private void DrawFigures(Point coords)
        {
            Shape figure = null;

            if (radioEllips.IsChecked == true)
            {
                figure = GetEllipse(coords);
            }

            if (radioLine.IsChecked == true)
            {
                figure = GetLine(coords);
            }

            if (radioPlygon.IsChecked == true)
            {
                figure = GetPolygon(coords);
            }

            if (radioRectangle.IsChecked == true)
            {
                figure = GetRectangle(coords);
            }

            if (radioSquare.IsChecked == true)
            {
                figure = GetSquare(coords);
            }

            if (figure != null)
            {
                paintField.Children.Add(figure);
                Points.Clear();
            }
        }
Example #6
0
        /// <summary>
        /// function which display Pentagon on canvas and add pentagon to data context
        /// </summary>
        public void Execute(object parameter)
        {
            var grid = parameter as Grid;

            _canvas = (Canvas)((Border)((ScrollViewer)grid?.Children[6])?.Content)?.Child;
            //_shapeCount = _dataContext.Manager.Shapes.Count;
            _pointCollection.Add(Mouse.GetPosition(_canvas));
            ++_count;
            if (_count == 5)
            {
                var listBox = (ListBox)((StackPanel)grid?.Children[5])?.Children[0];
                var name    = $"Pentagon{++_shapeCount}";
                var polygon = new Polygon
                {
                    Points          = _pointCollection.Clone(),
                    Stroke          = _dataContext.Settings.StrokeColorBrush,
                    StrokeThickness = _dataContext.Settings.StrokeThickness,
                    Fill            = _dataContext.Settings.FillColorBrush
                };
                EnableDrag(polygon);
                _canvas?.Children.Add(polygon);
                _pointCollection.Clear();
                _count = 0;
                _dataContext.Manager.Add(polygon, name);
                listBox?.Items.Refresh();
            }
        }
Example #7
0
        public void DrawHero(Point position, double angle, List <Point> wayList, bool isHorizontal)
        {
            _canvas.Children.Add(_visibleWay);
            _visWayCollection.Clear();

            System.Windows.Point point = new System.Windows.Point(position.X, position.Y);
            _visWayCollection.Add(point);
            foreach (var wayPoint in wayList)
            {/*
              * if (weakReference.Target == null)
              *     continue;
              */
                point = new System.Windows.Point(wayPoint.X, wayPoint.Y);
                _visWayCollection.Add(point);
            }
            if (isHorizontal)
            {
                _canvas.Children.Add(_horizontalAppearance);
                Canvas.SetLeft(_horizontalAppearance, position.X - _dcenter);
                Canvas.SetTop(_horizontalAppearance, position.Y - _dcenter);
            }
            else
            {
                _canvas.Children.Add(_appearance);
                Canvas.SetLeft(_appearance, position.X - _dcenter);
                Canvas.SetTop(_appearance, position.Y - _dcenter);
                _t.Angle = angle;
            }
        }
Example #8
0
 private void canvas_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
 {
     if (en == true)
     {
         for (int i = 0; i < col.Count; i++)
         {
             Line line = new Line();
             if (i == col.Count - 1)
             {
                 line.X1 = col[col.Count - 1].X;
                 line.X2 = col[0].X;
                 line.Y1 = col[col.Count - 1].Y;
                 line.Y2 = col[0].Y;
             }
             else
             {
                 line.X1 = col[i].X;
                 line.X2 = col[i + 1].X;
                 line.Y1 = col[i].Y;
                 line.Y2 = col[i + 1].Y;
             }
             line.Stroke          = System.Windows.Media.Brushes.Black;
             line.StrokeThickness = 2;
             canvas.Children.Add(line);
         }
         col.Clear();
     }
 }
Example #9
0
        public void drawMatrix()
        {
            /*
             *    xy1-----xy4
             *     |       |
             *    xy2-----xy3
             */
            for (int i = 0; i < height; i += 5)
            {
                for (int j = 0; j < width; j++)
                {
                    points[j] = new Point(matrix[i, j] * blockSize, matrix[i + 1, j] * blockSize);
                }
            }

            // clear collection before adding new points
            _collection.Clear();

            foreach (Point p in points)
            {
                _collection.Add(p);
            }

            // add last point once again to make the square complete
            //_collection.Add(points[0]);
            _surface.Points = _collection;
        }
        /// <summary>
        /// Method used to get polygon points.
        /// </summary>
        /// <param name="x1"></param>
        /// <param name="y1"></param>
        /// <param name="x2"></param>
        /// <param name="y2"></param>
        /// <param name="leftThickness"></param>
        /// <param name="rightThickness"></param>
        /// <returns></returns>
        private PointCollection GetPolygonPoints(double x1, double y1, double x2, double y2,
                                                 double leftThickness, double rightThickness)
        {
            polygonPoints.Clear();
            var dx     = x2 - x1;
            var dy     = y2 - y1;
            var radian = Math.Atan2(dy, dx);
            var cos    = Math.Cos(-radian);
            var sin    = Math.Sin(-radian);
            var x11    = (x1 * cos) - (y1 * sin);
            var y11    = (x1 * sin) + (y1 * cos);
            var x12    = (x2 * cos) - (y2 * sin);
            var y12    = (x2 * sin) + (y2 * cos);

            cos = Math.Cos(radian);
            sin = Math.Sin(radian);

            var leftTopX     = (x11 * cos) - ((y11 + leftThickness) * sin);
            var leftTopY     = (x11 * sin) + ((y11 + leftThickness) * cos);
            var rightTopX    = (x12 * cos) - ((y12 + leftThickness) * sin);
            var rightTopY    = (x12 * sin) + ((y12 + leftThickness) * cos);
            var leftBottomX  = (x11 * cos) - ((y11 - rightThickness) * sin);
            var leftBottomY  = (x11 * sin) + ((y11 - rightThickness) * cos);
            var rightBottomX = (x12 * cos) - ((y12 - rightThickness) * sin);
            var rightBottomY = (x12 * sin) + ((y12 - rightThickness) * cos);

            polygonPoints.Add(new Point(leftTopX, leftTopY));
            polygonPoints.Add(new Point(rightTopX, rightTopY));
            polygonPoints.Add(new Point(rightBottomX, rightBottomY));
            polygonPoints.Add(new Point(leftBottomX, leftBottomY));
            polygonPoints.Add(new Point(leftTopX, leftTopY));

            return(polygonPoints);
        }
Example #11
0
        //private Point _start, _end;

        //List<object> MyBoardObjects;

        #endregion

        #region Window Load Events

        /*
         * private void MainWindow_Loaded(object sender, RoutedEventArgs e)
         * {
         *
         * }*/

        private void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            foreach (var obj in MyBoardObjects)
            {
                if (obj is Line)
                {
                    Line line = obj as Line;
                    line.IsEnabled = false;
                }
                else if (obj is Rectangle)
                {
                    Rectangle temprect = obj as Rectangle;
                    temprect.IsEnabled = false;
                }
                else if (obj is Ellipse)
                {
                    Ellipse tempell = obj as Ellipse;
                    tempell.IsEnabled = false;
                }
                else if (obj is PointCollection)
                {
                    PointCollection pntc = obj as PointCollection;
                    pntc.Clear();
                }
            }
            MyBoardObjects.Clear();
            MyBoard.Children.Clear();
        }
Example #12
0
        /// <summary>
        /// Generates the points and segments of the polygonal Figure object.
        /// </summary>
        protected override void BuildFiguresOverride()
        {
            _points.Clear();
            double initialAngleRad = GeometryHelper.DegreeToRadian(_initialAngle);
            double angle1Rad       = 2 * Math.PI / _sideCount;
            double angleRad        = 0.0;
            double areaWidth       = Double.IsNaN(Width) ? 0.0 : Width / 2;
            double areaHeight      = Double.IsNaN(Height) ? 0.0 : Height / 2;

            for (int i = 1; i <= _sideCount; i++)
            {
                angleRad = (angle1Rad * i) + initialAngleRad;
                Point p = new Point();
                p.X = areaWidth == 0.0 ?
                      Math.Cos(angleRad) :
                      areaWidth + Math.Cos(angleRad) * (areaWidth - StrokeThickness / 2);
                p.Y = areaHeight == 0.0 ?
                      Math.Sin(angleRad) :
                      areaHeight + Math.Sin(angleRad) * (areaHeight - StrokeThickness / 2);
                _points.Add(p);
            }
            _figure.Segments.Clear();
            _figure.StartPoint = _points[0];
            for (int i = 0; i < _points.Count; i++)
            {
                if (i < _points.Count - 1)
                {
                    LineSegment segment = new LineSegment();
                    segment.Point = _points[i + 1];
                    _figure.Segments.Add(segment);
                }
            }
            Figures.Add(_figure);
        }
        public override void Draw(Canvas canvas)
        {
            Point           thirdPoint      = new Point();
            PointCollection pointCollection = new PointCollection();

            thirdPoint.X = firstPoint.X - (secondPoint.X - firstPoint.X);
            thirdPoint.Y = secondPoint.Y;

            height = (int)Math.Abs(firstPoint.Y - secondPoint.Y);
            width  = (int)Math.Abs(secondPoint.X - thirdPoint.X) / 2;

            pointCollection.Clear();
            pointCollection.Add(firstPoint);
            pointCollection.Add(secondPoint);
            pointCollection.Add(thirdPoint);

            System.Windows.Shapes.Polygon triangle = new System.Windows.Shapes.Polygon()
            {
                Points          = pointCollection,
                Stroke          = Brushes.Black,
                StrokeThickness = thickness,
                Fill            = new SolidColorBrush(Colors.Wheat)
            };
            hash = triangle.GetHashCode();
            canvas.Children.Add(triangle);
        }
Example #14
0
        protected override void Triangulate(DependencyPropertyChangedEventArgs args,
                                            Point3DCollection vertices,
                                            Vector3DCollection normals,
                                            Int32Collection indices,
                                            PointCollection textures)
        {
            vertices.Clear();
            normals.Clear();
            indices.Clear();
            textures.Clear();

            MeshGeometry3D mesh = MeshGenerator.Geometry;

            foreach (Point3D vertex in mesh.Positions)
            {
                vertices.Add(vertex);
            }

            foreach (Vector3D normal in mesh.Normals)
            {
                normals.Add(normal);
            }

            foreach (int index in mesh.TriangleIndices)
            {
                indices.Add(index);
            }

            foreach (Point texture in mesh.TextureCoordinates)
            {
                textures.Add(texture);
            }
        }
Example #15
0
 /// <summary>
 /// Cleans canvas
 /// </summary>
 public void CleanCanvas()
 {
     try
     {
         MainCanvas.Children.Clear();
         points.Clear();
         lines.Clear();
         polygons.Clear();
         dragging        = false;
         selectedPolygon = null;
     }
     catch (Exception ex)
     {
         throw new ArgumentException(ex.ToString());
     }
 }
Example #16
0
        /// <summary>
        /// Toggles the start point of a wipe line.
        /// </summary>
        public void ToggleStartPoint()
        {
            // Create temporary references to the view model points
            PolygonPointViewModel tempStart = StartPoint;
            PolygonPointViewModel tempEnd   = EndPoint;

            // Create temporary references to the model points
            PolygonPoint startPoint = Line.Points[0];
            PolygonPoint endPoint   = Line.Points[1];

            // Swap the colors on the points
            tempStart.DeselectedColor = Colors.DodgerBlue;
            tempEnd.DeselectedColor   = Colors.Lime;

            // Swap the points on the view model
            PointCollection.Clear();
            StartPoint = tempEnd;
            EndPoint   = tempStart;
            PointCollection.Add(StartPoint);
            PointCollection.Add(EndPoint);

            // Swap the points on the model
            Line.Points.Clear();
            Line.Points.Add(endPoint);
            Line.Points.Add(startPoint);

            // Fire the collection changed event
            NotifyPointCollectionChanged();
        }
Example #17
0
        /// <summary>
        /// Works out the actual X/Y points for the each value within the
        /// data and draws the line graph.
        /// </summary>
        private void UpdateLineGraph()
        {
            // Only proceed if there are some actual values and there are enough values
            if (this.DataValues == null || this.DataValues.Count < 2 || container.ActualHeight == 0 || this.MaxValue <= this.MinValue)
            {
                GraphLine.Visibility = Visibility.Hidden;
                LastPointMarkerEllipse.Visibility = Visibility.Hidden;
                ScaleCurrentValue.Content         = string.Empty;
                return;
            }

            int    count = this.DataValues.Count;
            double max   = Math.Max(this.Threshold, this.DataValues.Max());

            this.MaxValue = Math.Max(DEFAULT_MAX, max);

            double scale          = this.MaxValue - this.MinValue;
            double valuePerPoint  = container.ActualHeight / scale;
            double constantOffset = container.ActualWidth / Math.Min(MAX_POINTS, count);
            double xOffSet        = 0;

            // For each item work out what the actual X/Y should be
            _graphPoints.Clear();
            int start = count > MAX_POINTS ? count - MAX_POINTS : 0;

            for (int i = start; i < count; i++)
            {
                double trueDiff = this.DataValues[i] - this.MinValue;
                double heightPx = trueDiff * valuePerPoint;
                double yValue   = container.ActualHeight - heightPx;

                _graphPoints.Add(new Point(xOffSet, yValue));
                xOffSet += constantOffset;
            }

            // Add Polygon Points
            GraphLine.Points = _graphPoints;

            // set LastPointMarkerEllipse
            Point lastPoint = _graphPoints.Last();

            LastPointMarkerEllipse.SetValue(Canvas.LeftProperty, lastPoint.X - (LastPointMarkerEllipse.Width / 2.0));
            LastPointMarkerEllipse.SetValue(Canvas.TopProperty, lastPoint.Y - (LastPointMarkerEllipse.Height / 2.0));
            LastPointMarkerEllipse.Visibility = Visibility.Visible;

            // Set label
            ScaleCurrentValue.Content = this.DataValues.Last().ToString("N0");
            ScaleCurrentValue.SetValue(Canvas.LeftProperty, lastPoint.X - (LastPointMarkerEllipse.Width * 2.0));
            if (lastPoint.Y < (GraphLine.ActualHeight / 2.0))
            {
                ScaleCurrentValue.SetValue(Canvas.TopProperty, lastPoint.Y + LastPointMarkerEllipse.Height);
            }
            else
            {
                ScaleCurrentValue.SetValue(Canvas.TopProperty, lastPoint.Y - (LastPointMarkerEllipse.Height * 3.0));
            }

            // Got points now so show graph
            GraphLine.Visibility = Visibility.Visible;
        }
Example #18
0
        private void ResetButton_Click(object sender, RoutedEventArgs e)
        {
            // Clear the existing points and graphics.
            _inputPointCollection.Clear();
            _graphicsOverlay.Graphics.Clear();

            // Disable the convex hull button.
            ConvexHullButton.IsEnabled = false;
        }
Example #19
0
 private void ResetMeanGraph(object sender, EventArgs e)
 {
     if (meanValues.Count > 1)
     {
         meanValues.Clear();
         meanValues.Add(new Point {
             X = 0, Y = 0
         });
     }
 }
Example #20
0
        // Methods ------------------------------------------------------------------------------------------
        private void UpdateCanvas()
        {
            points.Clear();
            GeneratePoints();
            RenderPoints();

            lines.Clear();
            GenerateLines();
            RenderLines();
        }
Example #21
0
        private void ResetButton_Click(object sender, EventArgs e)
        {
            // Clear the existing points and graphics.
            _inputPointCollection.Clear();
            _graphicsOverlay.Graphics.Clear();

            // Disable the convex hull button.
            _convexHullButton.Enabled = false;
            _convexHullButton.SetTitleColor(UIColor.Gray, UIControlState.Disabled);
        }
Example #22
0
        private void SortPointCollection(PointCollection collection)
        {
            var points       = collection.ToArray();
            var sortedPoints = points.OrderBy(point => point.X).ThenBy(point => point.Y).ToArray();

            collection.Clear();
            foreach (Point point in sortedPoints)
            {
                collection.Add(point);
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="args"></param>
        /// <param name="vertices"></param>
        /// <param name="normals"></param>
        /// <param name="indices"></param>
        /// <param name="textures"></param>
        protected override void Triangulate(DependencyPropertyChangedEventArgs args,
                                            Point3DCollection vertices,
                                            Vector3DCollection normals,
                                            Int32Collection indices,
                                            PointCollection textures)
        {
            // Clear all four collections.
            vertices.Clear();
            normals.Clear();
            indices.Clear();
            textures.Clear();

            // Fill the vertices, normals, and textures collections.
            for (int stack = 0; stack <= Stacks; stack++)
            {
                double phi   = Math.PI / 2 - stack * Math.PI / Stacks;
                double y     = Radius * Math.Sin(phi);
                double scale = -Radius *Math.Cos(phi);

                for (int slice = 0; slice <= Slices; slice++)
                {
                    double theta = slice * 2 * Math.PI / Slices;
                    double x     = scale * Math.Sin(theta);
                    double z     = scale * Math.Cos(theta);

                    Vector3D normal = new Vector3D(x, y, z);
                    normals.Add(normal);
                    vertices.Add(normal.ToPoint3D());
                    textures.Add(new Point((double)slice / Slices,
                                           (double)stack / Stacks));
                }
            }

            // Fill the indices collection.
            for (int stack = 0; stack < Stacks; stack++)
            {
                for (int slice = 0; slice < Slices; slice++)
                {
                    if (stack != 0)
                    {
                        indices.Add((stack + 0) * (Slices + 1) + slice);
                        indices.Add((stack + 1) * (Slices + 1) + slice);
                        indices.Add((stack + 0) * (Slices + 1) + slice + 1);
                    }

                    if (stack != Stacks - 1)
                    {
                        indices.Add((stack + 0) * (Slices + 1) + slice + 1);
                        indices.Add((stack + 1) * (Slices + 1) + slice);
                        indices.Add((stack + 1) * (Slices + 1) + slice + 1);
                    }
                }
            }
        }
Example #24
0
 private void CalculatePoints()
 {
     _points.Clear();
     for (var i = 0; i <= 6; i++)
     {
         var angleDeg = 60 * i + 30;
         var angleRad = Math.PI / 180 * angleDeg;
         _points.Add(new Point(_center.X + _radius * Math.Cos(angleRad), _center.Y + _radius * Math.Sin(angleRad)));
     }
     OnPropertyChanged("Points");
 }
Example #25
0
        private void SetSizeTriangle(Polygon shape, double x1, double y1, double x2, double y2)
        {
            PointCollection TrianglePoint_resize = new PointCollection();

            TrianglePoint_resize.Clear();
            TrianglePoint_resize.Add(new Point((x1 < x2 ? x1 : x2), (y1 > y2 ? y1 : y2)));
            TrianglePoint_resize.Add(new Point((x1 < x2 ? x1 : x2) + (((x1 > x2 ? x1 : x2) - (x1 < x2 ? x1 : x2)) / 2), (y1 < y2 ? y1 : y2)));
            TrianglePoint_resize.Add(new Point((x1 > x2 ? x1 : x2), (y1 > y2 ? y1 : y2)));
            shape.Points  = TrianglePoint_resize;
            TrianglePoint = TrianglePoint_resize;
        }
        // find all the corners of a stroke
        public void FindCorner(Stroke in_stroke, String in_ID)
        {
            // initialization
            m_stroke = in_stroke;
            m_numP   = m_stroke.StylusPoints.Count;
            Guid tGuid = new Guid(in_ID);

            m_time           = (int[])m_stroke.GetPropertyData(tGuid);
            m_resamplePoints = new PointCollection();
            m_corners        = new PointCollection();
            m_cornerIndex    = new int[500];
            int[] old_Index = new int[500];

            // pass 0: find all the corners of first resampled point set
            ResampleStrokes(0);
            GetCorners();
            for (int i = 0; i < m_numC; i++)
            {
                old_Index[i] = m_cornerIndex[i];
            }
            int old_numC = m_numC;

            m_resamplePoints.Clear();

            // pass 1: find all the corners of the shifted point set
            ResampleStrokes(1);
            GetCorners();

            // combine the corners together
            int cIdx = 1;

            m_corners.Add(m_resamplePoints[0]);
            for (int i = 1; i < m_numC; i++)
            {
                int idx0 = old_Index[cIdx];
                int idx1 = m_cornerIndex[i];
                // make sure the two corners are not too close
                while (idx0 < idx1 - 1)
                {
                    m_corners.Add(m_resamplePoints[idx0]);
                    cIdx++;
                    idx0 = old_Index[cIdx];
                }
                if (idx0 <= idx1 + 1)
                {
                    cIdx++;
                }
                m_corners.Add(m_resamplePoints[idx1]);
            }

            // set number of corners
            m_numC = m_corners.Count;
        }
Example #27
0
        /// <summary>
        /// Works out the actual X/Y points for the each value within the
        /// ObservableCollection<GraphDataItem> property.
        /// </summary>
        private void ObtainPointsForValues()
        {
            //Only proceed if there are some actual values and there are enough values
            if (DataValues == null || container.ActualHeight == 0 || DataValues.Count < MIN_ITEMS_TO_PLOT)
            {
                GraphLine.Visibility = Visibility.Hidden;
                LastPointMarkerEllipse.Visibility = Visibility.Hidden;
                ScaleCurrentValue.Content         = string.Empty;
                return;
            }
            else
            {
                #region Workout Points
                double scale          = MaxValue - MinValue;
                double valuePerPoint  = container.ActualHeight / scale;
                double constantOffset = container.ActualWidth / DataValues.Count;
                double xOffSet        = 0;

                ///for each item seen work out what the actual X/Y should be
                ///based on a bit of Maths
                _graphPoints.Clear();
                for (int i = 0; i < DataValues.Count; i++)
                {
                    double trueDiff = DataValues[i] - MinValue;
                    double heightPx = trueDiff * valuePerPoint;
                    double yValue   = container.ActualHeight - heightPx;

                    _graphPoints.Add(new Point(xOffSet, yValue));
                    xOffSet += constantOffset;
                }

                Point lastPoint = _graphPoints.Last();

                //set LastPointMarkerEllipse
                LastPointMarkerEllipse.SetValue(Canvas.LeftProperty, lastPoint.X - (LastPointMarkerEllipse.Width / 2));
                LastPointMarkerEllipse.SetValue(Canvas.TopProperty, lastPoint.Y - (LastPointMarkerEllipse.Height / 2));
                LastPointMarkerEllipse.Visibility = Visibility.Visible;

                #endregion

                #region Label Current Data Point
                ScaleCurrentValue.Content = this.DataValues.Last().ToString("N0");
                ScaleCurrentValue.SetValue(Canvas.LeftProperty, lastPoint.X - (LastPointMarkerEllipse.Width * 2));
                ScaleCurrentValue.SetValue(Canvas.TopProperty, lastPoint.Y - (LastPointMarkerEllipse.Height * 2));
                #endregion

                //Add Polygon Points
                GraphLine.Points = _graphPoints;

                //Got points now so show graph
                GraphLine.Visibility = Visibility.Visible;
            }
        }
Example #28
0
 private void mainWindowUpdate(object sender, EventArgs e)
 {
     //WPF requires dispatcher to be invoked to allow for code to be ran from a different thread
     Application.Current.Dispatcher.Invoke(() =>
     {
         //Runs update to update the current values
         g.update();
         //Updates the text values, could likely move these into a seperate function for code cleanliness
         CPUUtil.Text = $"{g.getCPUUtil()}%";
         GPUTemp.Text = $"{g.getGPUTemp()}ºC";
         RAM.Text     = $"{g.getRAM()}MB";
         //Open HW Monitor cannot support Ryzen 3000 series at time of writing
         if (g.getCPUTemp() == 0)
         {
             CPUTemp.Text = "Cannot Detect";
         }
         CPUTemp.Text = $"{g.getCPUTemp()}ºC";
         GPULoad.Text = $"{g.getGPULoad()}%";
         //For drawing the graph, could likely move into it's own function as well which would return a Polyline object
         double xMax     = Graph.Width;
         double yMax     = Graph.Height;
         double currentY = 0;
         //The canvas uses the top left as (0,0)
         currentY = g.graphCalc(Convert.ToInt32(yMax), graphView);
         points.Add(new Point(x, currentY));
         //Increments the x value along the graph, smaller the x value, the tighter the points on the graph and thus the more points shown before the graph resets
         x += 8;
         Polyline polyline        = new Polyline();
         polyline.StrokeThickness = 1;
         polyline.Stroke          = Brushes.White;
         polyline.Points          = points;
         Graph.Children.Add(polyline);
         //Current implementation results in losing the final value for the cycle
         if (x >= xMax)
         {
             x = 0;
             points.Clear();
         }
     });
 }
        /// <summary>
        /// Generates the points and segments of the arrow Figure object.
        /// </summary>
        protected override void BuildFiguresOverride()
        {
            double headLength = _formatRatio * _headLengthRatio;
            double bodyLength = _formatRatio - headLength;
            double bodyHeight = _headWidthRatio != 0.0 ? 1.0 / _headWidthRatio : 1.0;
            double bodyTop    = 0.5 - bodyHeight / 2;
            double bodyBottom = 0.5 + bodyHeight / 2;

            _points.Clear();
            _points.Add(new Point(0.0, bodyTop));
            _points.Add(new Point(0.0, bodyBottom));
            _points.Add(new Point(bodyLength, bodyBottom));
            _points.Add(new Point(bodyLength, 1.0));
            _points.Add(new Point(_formatRatio, 0.5));
            _points.Add(new Point(bodyLength, 0.0));
            _points.Add(new Point(bodyLength, bodyTop));

            bool           scaling   = false;
            ScaleTransform transform = new ScaleTransform();

            if (!Double.IsNaN(Width))
            {
                transform.ScaleX = _formatRatio != 0.0 ? (Width - 2 * StrokeThickness) / _formatRatio : 1.0;
                scaling          = true;
            }
            if (!Double.IsNaN(Height))
            {
                transform.ScaleY = Height - 2 * StrokeThickness;
                scaling          = true;
            }

            _figure.Segments.Clear();
            if (scaling)
            {
                _points[0] = transform.Transform(_points[0]);
            }
            _figure.StartPoint = _points[0];
            for (int i = 0; i < _points.Count; i++)
            {
                if (i < _points.Count - 1)
                {
                    if (scaling)
                    {
                        _points[i + 1] = transform.Transform(_points[i + 1]);
                    }
                    LineSegment segment = new LineSegment();
                    segment.Point = _points[i + 1];
                    _figure.Segments.Add(segment);
                }
            }
            Figures.Add(_figure);
        }
/*
 *      // Static method called for any property change.
 *      static void PropertyChanged(DependencyObject obj,
 *                                  DependencyPropertyChangedEventArgs args)
 *      {
 *          (obj as TorusMesh).PropertyChanged(args);
 *      }
 */
        /// <summary>
        ///
        /// </summary>
        /// <param name="args"></param>
        /// <param name="vertices"></param>
        /// <param name="normals"></param>
        /// <param name="indices"></param>
        /// <param name="textures"></param>
        protected override void Triangulate(DependencyPropertyChangedEventArgs args,
                                            Point3DCollection vertices,
                                            Vector3DCollection normals,
                                            Int32Collection indices,
                                            PointCollection textures)
        {
            // Clear all four collections.
            vertices.Clear();
            normals.Clear();
            indices.Clear();
            textures.Clear();

            // Fill the vertices, normals, and textures collections.
            for (int stack = 0; stack <= Stacks; stack++)
            {
                double phi = stack * 2 * Math.PI / Stacks;

                double  xCenter     = Radius * Math.Sin(phi);
                double  yCenter     = Radius * Math.Cos(phi);
                Point3D pointCenter = new Point3D(xCenter, yCenter, 0);

                for (int slice = 0; slice <= Slices; slice++)
                {
                    double theta = slice * 2 * Math.PI / Slices + Math.PI;
                    double x     = (Radius + TubeRadius * Math.Cos(theta)) * Math.Sin(phi);
                    double y     = (Radius + TubeRadius * Math.Cos(theta)) * Math.Cos(phi);
                    double z     = -TubeRadius *Math.Sin(theta);

                    Point3D point = new Point3D(x, y, z);

                    vertices.Add(point);
                    normals.Add(point - pointCenter);
                    textures.Add(new Point((double)slice / Slices,
                                           (double)stack / Stacks));
                }
            }

            // Fill the indices collection.
            for (int stack = 0; stack < Stacks; stack++)
            {
                for (int slice = 0; slice < Slices; slice++)
                {
                    indices.Add((stack + 0) * (Slices + 1) + slice);
                    indices.Add((stack + 1) * (Slices + 1) + slice);
                    indices.Add((stack + 0) * (Slices + 1) + slice + 1);

                    indices.Add((stack + 0) * (Slices + 1) + slice + 1);
                    indices.Add((stack + 1) * (Slices + 1) + slice);
                    indices.Add((stack + 1) * (Slices + 1) + slice + 1);
                }
            }
        }