Example #1
0
 /// <summary>
 /// Computes the angle of your shoulder to enpoint flattened onto the unit-vector axis
 /// </summary>
 /// <param name="endpoint"></param>
 /// <param name="unitVector"></param>
 /// <returns></returns>
 protected double computeArmAngle(Point3D endpoint, Point3D unitVector)
 {
     Point3D shoulderLocation = this.getShoulderLocation();
     Point3D shoulderToEndpoint = shoulderLocation.subtract(endpoint);
     double angle = unitVector.calculateAngle(shoulderToEndpoint);
     return angle;
 }
Example #2
0
 protected double getArmAngle(Point3D endpoint)
 {
     Point3D xUnitVector = new Point3D(1, 0, 0);
     Point3D shoulderLocation = this.getShoulderLocation();
     Point3D shoulderToEndpoint = shoulderLocation.subtract(endpoint);
     shoulderToEndpoint.Y = 0;
     double angle = xUnitVector.calculateAngle(shoulderToEndpoint);
     return angle;
 }