public Game(int mine, int dim) { Drugiprsten = false; mojPanel = new Panel(); n = dim; mojPanel.Width = 400; mojPanel.Height = 400; _matrix = new Polje[n, n]; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { _matrix[i, j] = new Podaci.Polje(this, i, j, false); } } this.generisiMine(); _brKlikova = 0; _brMina = mine; _brZastavica = 13; BrojPoteza = (n * n) - _brMina; }
public Game(int dimenzija) { Drugiprsten = false; mojPanel = new Panel(); n = dimenzija;// treba n=dim this.Niz_polja = new Polje[this.n * this.n]; mojPanel.Width = 400; mojPanel.Height = 400; _matrix = new Polje[n, n]; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { _matrix[i, j] = new Podaci.Polje(this, i, j, false); } } _brKlikova = 0; _brZastavica = 13; BrojPoteza = (n * n) - _brMina; }