void CreateZone(PocketData zone, bool isNew = false, bool save = false)
        {
            var newZone = new GameObject().AddComponent <RZ>();

            newZone.Activate(zone);
            RadiationZones.Add(newZone);
            if (isNew)
            {
                storedData.radData.Add(zone);
            }
            if (save)
            {
                SaveData();
            }
        }
            public void Activate(PocketData data)
            {
                this.data = data;

                transform.position = data.position;
                transform.rotation = new Quaternion();
                UpdateCollider();
                gameObject.SetActive(true);
                enabled = true;

                var Rads = gameObject.GetComponent <TriggerRadiation>();

                Rads = Rads ?? gameObject.AddComponent <TriggerRadiation>();
                Rads.RadiationAmountOverride = data.amount;
                Rads.radiationSize           = data.radius;
                Rads.interestLayers          = playerLayer;
                Rads.enabled = true;
            }