// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit = new RaycastHit(); if (Physics.Raycast(ray, out hit)) { GameObject obj = hit.collider.gameObject; Debug.Log("touchObject=" + obj.name); PluginUniv.touchObject(); } //オブジェクト作るテスト Dictionary <string, decimal> data = new Dictionary <string, decimal>(); data.Add("id", 5); data.Add("longitude", (decimal)Input.location.lastData.longitude); data.Add("latitude", (decimal)Input.location.lastData.latitude); // data.Add("longitude", 139.702762m); // data.Add("latitude", 35.649982m); CreateObject createobject = new CreateObject(); createobject.CreateArObject(data); } }
// Update is called once per frame void Update() { if (Input.deviceOrientation != devOri) { PluginUniv.checkQpaque(); devOri = Input.deviceOrientation; } }
void Start() { PluginUniv.startCamera(); }