/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { Console.WriteLine("mainv2_Dispose"); PluginThreadrunner.Dispose(); if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (PluginThreadrunner != null) { PluginThreadrunner.Dispose(); } if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }