Example #1
0
 private UVDLPApp()
 {
     m_supportmode          = eSupportEditMode.eNone;
     SceneFileName          = "";
     m_callbackhandler      = new CallbackHandler();
     m_appconfig            = new AppConfig();
     m_printerinfo          = new MachineConfig();
     m_buildparms           = new SliceBuildConfig();
     m_deviceinterface      = new DeviceInterface();
     m_buildmgr             = new BuildManager();
     m_slicer               = new Slicer();
     m_slicer.m_slicemethod = Slicer.eSliceMethod.eNormalCount;// configure the slicer to user the new normal count - Thanks Shai!!!
     m_slicer.Slice_Event  += new Slicer.SliceEvent(SliceEv);
     //m_dispmgr = DisplayManager.Instance(); // initialize the singleton for early event app binding
     //m_flexslice = new FlexSlice();
     m_gcode            = new GCodeFile(""); // create a blank gcode to start with
     m_supportconfig    = new SupportConfig();
     m_supportgenerator = new SupportGenerator();
     m_supportgenerator.SupportEvent += new SupportGeneratorEvent(SupEvent);
     CSG.Instance().CSGEvent += new CSG.CSGEventDel(CSGEvent);
     m_proj_cmd_lst    = new prjcmdlst();
     m_plugins         = new List <PluginEntry>(); // list of user plug-ins
     m_pluginstates    = PluginStates.Instance();  // initialize the plugin state singleton
     m_undoer          = new Undoer();
     m_2d_graphics     = new C2DGraphics();
     m_gui_config      = new GuiConfigManager();
     m_AuxBuildCmds    = AuxBuildCmds.Instance(); // make sure the singleton doesn't go away...
     m_sequencemanager = SequenceManager.Instance();
 }
Example #2
0
        public static void SavePluginState(PluginStates pluginStates)
        {
            using var db = new LiteDatabase(DbName);

            var collection = db.GetCollection <PluginState>(CollectionStates);

            var onlyValidStates = pluginStates.Where(i => i.Id != Guid.Empty);

            foreach (var state in onlyValidStates)
            {
                collection.Upsert(state);
            }
        }
Example #3
0
        public static PluginStates ReadPluginStates()
        {
            using var db = new LiteDatabase(DbName);

            var collection = db.GetCollection <PluginState>(CollectionStates);
            var allStates  = collection.FindAll();

            var returnStates = new PluginStates();

            // ReSharper disable once LoopCanBeConvertedToQuery
            foreach (var state in allStates.OrderBy(i => i.Sequence))
            {
                returnStates.Add(state);
            }

            return(returnStates);
        }