public void OnApplicationStart() { SceneManager.sceneLoaded += SceneManager_sceneLoaded; SceneManager.activeSceneChanged += SceneManager_activeSceneChanged; PluginConfig.LoadOrCreateConfig(); Base64Sprites.ConvertToSprites(); PlaylistsCollection.ReloadPlaylists(); SongLoader.SongsLoadedEvent += SongLoader_SongsLoadedEvent; }
public void OnApplicationStart() { SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged; SceneManager.sceneLoaded += SceneManager_sceneLoaded; PluginConfig.LoadOrCreateConfig(); HarmonyInstance harmony = HarmonyInstance.Create("com.Shoko84.beatsaber.BeatSaberCustomExit"); harmony.PatchAll(Assembly.GetExecutingAssembly()); }
public void OnApplicationStart() { IngameInformationsCounter.OnLoad(); SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged; SceneManager.sceneLoaded += SceneManager_sceneLoaded; PluginConfig.LoadOrCreateConfig(); HarmonyInstance harmony = HarmonyInstance.Create("com.Shoko84.beatsaber.BeatSaberDrinkWater"); harmony.PatchAll(Assembly.GetExecutingAssembly()); }
public void OnApplicationStart() { SceneManager.sceneLoaded += SceneManager_sceneLoaded; SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;; PluginConfig.LoadOrCreateConfig(); Sprites.ConvertToSprites(); PlaylistsCollection.ReloadPlaylists(); SongLoader.SongsLoadedEvent += SongLoader_SongsLoadedEvent; BSEvents.OnLoad(); BSEvents.menuSceneLoadedFresh += OnMenuSceneLoadedFresh; }
public static void ReloadConfig() { PluginConfig.LoadOrCreateConfig(); SongListTweaks.Instance.AddDefaultPlaylists(); }