// Use this for initialization void Start() { view = gameObject.GetComponent <PlotView>(); view.Init(); Init(); //view.image_Movie.rectTransform.sizeDelta = new Vector2(Screen.width, Screen.height); //view.image_BackGround.rectTransform.sizeDelta = new Vector2(Screen.width, Screen.height); isPlaying = false; movTexture.loop = false; addEvent(); addUIEventListener(); }