/// <summary> /// 当前玩家所在的层、关的副本 /// </summary> /// <returns></returns> public static PlotInfo CheckUserPlotKalpa(GameUser user) { PlotInfo plotInfo = null; var userPlotArray = UserPlotHelper.UserPlotFindAll(user.UserID).FindAll(m => m.PlotType == PlotType.Kalpa); if (userPlotArray.Count == 0) { PlotHelper.EnablePlot(user.UserID, 8000); UserPlotHelper.UserPlotFindAll(user.UserID).FindAll(m => m.PlotType == PlotType.Kalpa); } if (userPlotArray.Count > 0) { userPlotArray.QuickSort((x, y) => { int result = 0; if (x == null && y == null) { return(0); } if (x != null && y == null) { return(1); } if (x == null) { return(-1); } result = new ConfigCacheSet <PlotInfo>().FindKey(y.PlotID).LayerNum.CompareTo( new ConfigCacheSet <PlotInfo>().FindKey(x.PlotID).LayerNum); if (result == 0) { result = new ConfigCacheSet <PlotInfo>().FindKey(y.PlotID).PlotSeqNo.CompareTo( new ConfigCacheSet <PlotInfo>().FindKey(x.PlotID).PlotSeqNo); } return(result); }); plotInfo = new ConfigCacheSet <PlotInfo>().FindKey(userPlotArray[0].PlotID); } return(plotInfo); }
public override bool TakeAction() { //if (ContextUser.EnergyNum <= 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough; // return false; //} //if (ContextUser.EnergyNum <= 0 && ContextUser.TempEnergyNum == 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough; // return false; //} if (ContextUser.UserStatus == UserStatus.SaoDang) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4007_Saodanging; return(false); } if (ContextUser.UseMagicID == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_NoUseMagic; return(false); } if (new GameDataCacheSet <UserEmbattle>().FindAll(Uid, m => m.MagicID == ContextUser.UseMagicID).Count == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_EmbattleEmpty; return(false); } //if (ContextUser.TempEnergyNum == 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough; // return false; //} ContextUser.UserStatus = UserStatus.Combat; try { //触发战斗 PlotNPCInfo npcInfo = new ConfigCacheSet <PlotNPCInfo>().FindKey(PlotNpcID); //原因:碰npc时掉线,再请求战斗详情 if (npcInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().LoadDataError; return(false); } //原因:最后一个npc时,清空玩家保存副本 if (ContextUser.UserExtend != null && ContextUser.UserExtend.MercenarySeq > npcInfo.NpcSeqNo) { ContextUser.UserStatus = UserStatus.Normal; ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = 0; ContextUser.UserExtend.PlotNpcID = -1; ContextUser.UserExtend.MercenarySeq = 1; ContextUser.UserExtend.IsBoss = false; return(true); }); //ErrorCode = LanguageManager.GetLang().ErrorCode; //ErrorInfo = LanguageManager.GetLang().St4011_NoMonster; //return false; } PlotInfo plotInfo = new ConfigCacheSet <PlotInfo>().FindKey(npcInfo.PlotID); if (plotInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().LoadDataError; return(false); } var cacheSetUserPlot = new GameDataCacheSet <UserPlotPackage>(); var cacheSetItemInfo = new ShareCacheStruct <ItemBaseInfo>(); var cacheSet = new GameDataCacheSet <UserPlotCombat>(); var userPlotPack = cacheSetUserPlot.FindKey(ContextUser.UserID); var userPlot = userPlotPack != null?userPlotPack.PlotPackage.Find(s => s.PlotID == npcInfo.PlotID) : null; //PlotHelper.IsKill(ContextUser.UserID, plotInfo.PlotID, plotInfo.CityID) if (userPlot != null && userPlot.PlotNum >= plotInfo.ChallengeNum) { if (plotInfo.PlotType == PlotType.Elite) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4002_EliteUsed; return(false); } else if (plotInfo.PlotType == PlotType.HeroPlot) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4002_HeroPlotNum; return(false); } } //if (userPlot != null && userPlot.ItemList != null) //{ // userPlot.UpdateNotify(obj => // { // userPlot.ItemList.Clear(); // return true; // }); //} if (npcInfo.NpcSeqNo == 1) { userPlot.ItemList.Clear(); ContextUser.IsItem = false; } userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID); if (userPlotCombat != null && userPlotCombat.IsWin && ContextUser.UserExtend != null && PlotNpcID == ContextUser.UserExtend.PlotNpcID && !ContextUser.IsItem) { prizeItems = PlotHelper.GetPlotMonsterItems(Uid, npcInfo.PlotNpcID); } else { ISingleCombat plotCombater = CombatFactory.TriggerPlot(ContextUser, PlotNpcID); if (plotCombater == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().LoadDataError; return(false); } if (userPlotCombat == null) { userPlotCombat = new UserPlotCombat() { UserID = ContextUser.UserID, PlotNpcID = PlotNpcID }; cacheSet.Add(userPlotCombat, GameEnvironment.CacheUserPeriod); userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID); } userPlotCombat.PlotID = npcInfo.PlotID; userPlotCombat.CombatDate = DateTime.Now; userPlotCombat.IsWin = plotCombater.Doing(); if (!userPlotCombat.IsWin) { userPlotCombat.OverNum += 1; } ContextUser.IsItem = npcInfo.NpcSeqNo == 1 ? false : ContextUser.IsItem; combatProcessList = (CombatProcessContainer)plotCombater.GetProcessResult(); userPlotCombat.GeneralNum = combatProcessList.AttackList.Count; userPlotCombat.GeneralOverNum = GetOverGeneralNum(combatProcessList.AttackList.ToList()); //userPlotCombat.CombatProcess = JsonUtils.Serialize(combatProcessList); int generalNum = combatProcessList.DefenseList.FindAll(s => s.LiveNum > 0).Count; if (userPlotCombat.IsWin) { if (ContextUser.UserExtend != null) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = npcInfo.PlotID; ContextUser.UserExtend.PlotNpcID = PlotNpcID; ContextUser.UserExtend.MercenarySeq = MathUtils.Addition(npcInfo.NpcSeqNo, (short)1); ContextUser.UserExtend.IsBoss = npcInfo.IsBoss; //是否最后一个副本npc return(true); }); } //玩家通过一个城市的所有副本时,增加聊天频道系统提示 if (userPlot.PlotStatus != PlotStatus.Completed && npcInfo.IsBoss) //玩家此副本胜利 { var city = new ConfigCacheSet <CityInfo>().FindKey(plotInfo.CityID); var nextPlot = new ConfigCacheSet <PlotInfo>().FindKey(plotInfo.AftPlotID); if (city != null && nextPlot != null && nextPlot.CityID != plotInfo.CityID) //此城市的最后一个副本 { string content = string.Format(LanguageManager.GetLang().St_systemprompts, ContextUser.NickName, city.CityName); new TjxChatService().SystemSend(ChatType.World, content); } } PlotHelper.DoPlotPrize(Uid, npcInfo, userPlotCombat, generalNum, out _honourNum); if (npcInfo.NpcSeqNo == 1) { ContextUser.EnergyNum = MathUtils.Subtraction(ContextUser.EnergyNum, ContextUser.TempEnergyNum).ToShort(); //原因:刷晶石BUG ContextUser.TempEnergyNum = 0; } if (!ContextUser.IsItem) { prizeItems = PlotHelper.GetPlotMonsterItems(Uid, npcInfo.PlotNpcID); } TaskHelper.KillPlotMonster(Uid, npcInfo.PlotID, PlotNpcID); //var stroyTaskList = new ConfigCacheSet<StoryTaskInfo>().FindAll(s => s.PlotID == plotInfo.AftPlotID); //foreach (var story in stroyTaskList) //{ // var usertask = new GameDataCacheSet<UserTask>().FindKey(ContextUser.UserID, story.PlotID); // if (usertask != null) // { PlotHelper.EnablePlot(Uid, plotInfo.AftPlotID); // } //} if (plotInfo.PlotType == PlotType.Elite) { EliteDailyRestrain(npcInfo); NoviceHelper.ElitePlotFestivalList(ContextUser); //通关精英副本获得奖励 } else if (plotInfo.PlotType == PlotType.Kalpa) { KalpaDailyRestrain(npcInfo); } else if (plotInfo.PlotType == PlotType.HeroPlot) { PlotHelper.EnableHeroPlot(ContextUser.UserID, plotInfo.PlotID); PlotHelper.HeroDailyRestrain(ContextUser.UserID, plotInfo.PlotID, plotInfo.CityID); } } else { ContextUser.GeneralAllCount = 0; ContextUser.GeneralKillCount = 0; } var restrain = new GameDataCacheSet <UserDailyRestrain>().FindKey(Uid); if (restrain != null) { var restrainSet = new ShareCacheStruct <DailyRestrainSet>().FindKey(RestrainType.PlotGoto); if (restrainSet != null) { GotoNum = MathUtils.Subtraction(restrainSet.MaxNum, restrain.Funtion14, 0); } } } //原因:最后一个npc时,清空玩家保存副本 if (ContextUser.UserExtend != null && ContextUser.UserExtend.IsBoss) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = 0; ContextUser.UserExtend.PlotNpcID = -1; ContextUser.UserExtend.MercenarySeq = 0; ContextUser.UserExtend.IsBoss = npcInfo.IsBoss; return(true); }); } if (!ContextUser.IsItem) { foreach (var prize in prizeItems) { if (prize.Type == 0 && userPlot != null) { var itemInfo = cacheSetItemInfo.FindKey(prize.ItemID); UniversalInfo universalInfo = new UniversalInfo(); universalInfo.HeadID = itemInfo != null ? itemInfo.HeadID : string.Empty; universalInfo.ItemID = itemInfo != null ? itemInfo.ItemID : 0; universalInfo.ItemDesc = itemInfo != null ? itemInfo.ItemDesc : string.Empty; universalInfo.MaxHeadID = itemInfo != null ? itemInfo.MaxHeadID : string.Empty; universalInfo.Name = itemInfo != null ? itemInfo.ItemName : string.Empty; universalInfo.Num = prize.Num; if (userPlot.ItemList != null && userPlot.ItemList.Count > 0) { var item = userPlot.ItemList.Find(s => s.ItemID == prize.ItemID); if (item != null) { item.UpdateNotify(obj => { item.Num = MathUtils.Addition(item.Num, prize.Num); return(true); }); } else { userPlot.UpdateNotify(obj => { userPlot.ItemList.Add(universalInfo); return(true); }); } } else { userPlot.UpdateNotify(obj => { userPlot.ItemList.Add(universalInfo); return(true); }); } } ContextUser.IsItem = true; } } var a = userPlot.ItemList; } finally { ContextUser.UserStatus = UserStatus.Normal; } //日志 UserCombatLog log = new UserCombatLog(); log.CombatLogID = Guid.NewGuid().ToString(); log.UserID = userPlotCombat.UserID; log.CityID = ContextUser.CityID; log.PlotID = userPlotCombat.PlotID; log.NpcID = userPlotCombat.PlotNpcID; log.CombatType = CombatType.Plot; log.HostileUser = string.Empty; log.IsWin = userPlotCombat.IsWin; log.CombatProcess = JsonUtils.Serialize(combatProcessList); log.PrizeItem = prizeItems; log.CreateDate = DateTime.Now; var sender = DataSyncManager.GetDataSender(); sender.Send(log); UserHelper.GetGeneralLife(ContextUser.UserID); UserHelper.RegainGeneralLife(ContextUser.UserID); //var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true); // foreach (var userEmbattle in userEmbattleList) // { // _userTalPriority = MathUtils.Addition(_userTalPriority, PriorityHelper.GeneralTotalPriority(ContextUser.UserID, userEmbattle.GeneralID)); // } selfAbilityEffectList = UserAbilityHelper.GetSelfAbilityEffectList(ContextUser.UserID, 0); //var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true); _userTalPriority = CombatHelper.TotalPriorityNum(ContextUser.UserID, 0); return(true); }
//protected override bool ValidateElement() //{ // return UserHelper.GetKeyWordSubstitution(UserName); //} protected override bool CreateUserRole(out IUser user) { user = null; int MaxLength = ConfigEnvSet.GetInt("User.MaxLength"); int length = System.Text.Encoding.Default.GetByteCount(UserName); if (UserHelper.GetKeyWordSubstitution(UserName)) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1005_RegistNameKeyWord; return(false); } if (GameUser.IsNickName(UserName)) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1005_Rename; return(false); } if (length <= 0 || length > MaxLength) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = string.Format(LanguageManager.GetLang().St1005_KingNameTooLong, MaxLength); return(false); } Regex re = new Regex(@"^[\u4e00-\u9fa5\w]+$"); if (!re.IsMatch(UserName)) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1005_RegistNameExceptional; return(false); } if (!Pid.ToLower().StartsWith("z")) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1005_PassportError; return(false); } GeneralInfo general = new ConfigCacheSet <GeneralInfo>().FindKey(generalID); if (general == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } CareerInfo careerInfo = new ConfigCacheSet <CareerInfo>().FindKey(general.CareerID); if (careerInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1005_Professional; return(false); } GameUser userEntity = new GameDataCacheSet <GameUser>().FindKey(Uid); if (userEntity != null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1005_RoleExist; return(false); } bool userSex = Sex == 0 ? false : true; if (new GameDataCacheSet <GameUser>().FindKey(Uid) == null) { userEntity = CreateGameUser(userSex); user = new SessionUser(userEntity); NoviceHelper.RetailLoginDaysReceive(userEntity); //渠道登录奖励 CreateGeneral(careerInfo); CreateMagic(userEntity); //每日限制次数 CreateDailyRestrain(); //开启默认功能 EnableFunction(); //SendGifItem(); UserPrayHelper.AddUserPray(Uid.ToInt(), PrayType.SanTianQiDao); UserPackHelper.AddUserPack(Uid); UserLoginLog userLoginLog = new UserLoginLog(); userLoginLog.UserId = Uid; userLoginLog.SessionID = Sid; userLoginLog.MobileType = MobileType; userLoginLog.ScreenX = ScreenX; userLoginLog.ScreenY = ScreenY; userLoginLog.RetailId = RetailID; userLoginLog.AddTime = DateTime.Now; userLoginLog.State = LoginStatus.Logined; userLoginLog.DeviceID = DeviceID; userLoginLog.Ip = this.GetRealIP(); userLoginLog.Pid = userEntity.Pid; userLoginLog.UserLv = userEntity.UserLv; var sender = DataSyncManager.GetDataSender(); sender.Send(userLoginLog); BackPackHelper.AddBack(userEntity); UserHelper.OpenMagic(Uid, 1); //封测注册发放礼包 UserItemHelper.AddUserItem(Uid, 1704, 1, ItemStatus.BeiBao); } else { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St1005_RoleExist; return(false); } PlotHelper.EnablePlot(Uid, ConfigEnvSet.GetInt("UserPlot.OpenLockPlotID")); return(true); }
public override bool TakeAction() { bool result = true; taskInfo = new ConfigCacheSet <StoryTaskInfo>().FindKey(TaskID); if (taskInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; //this.ErrorInfo = LanguageManager.GetLang().St3002_NotFind; SaveLog(new Exception(string.Format("{0},User:{1},task:{2}", LanguageManager.GetLang().St3002_NotFind, ContextUser.UserID, TaskID))); return(false); } _userGeneral = UserGeneral.GetMainGeneral(Uid); //获得奖励 UserTask userTask = new GameDataCacheSet <UserTask>().FindKey(ContextUser.UserID, TaskID); if (userTask == null || userTask.TaskState != TaskState.Completed) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St3007_NoCompleted; return(false); } //交付物品任务扣除材料 if (taskInfo.TermsType == PlotTermsType.Shouji || taskInfo.TermsType == PlotTermsType.Delivery) { UserItemHelper.UseUserItem(Uid, taskInfo.TargetItemID, taskInfo.TargetItemNum); } userTask.TaskState = TaskState.Close; UserTaskLog taskLog = new UserTaskLog() { LogID = Guid.NewGuid().ToString(), TaskID = userTask.TaskID, UserID = userTask.UserID, TaskType = userTask.TaskType, TaskState = userTask.TaskState, TaskPrize = string.Format("Experience:{0},GameCoin:{1};GameCoin:{2} ", taskInfo.Experience, taskInfo.GameCoin, ContextUser.GameCoin ), CreateDate = DateTime.Now }; var sender = DataSyncManager.GetDataSender(); sender.Send(taskLog); ContextUser.GameCoin = MathUtils.Addition(ContextUser.GameCoin, taskInfo.GameCoin, int.MaxValue); if (taskInfo.TaskType == TaskType.Master && ContextUser.TaskProgress < TaskID) { ContextUser.TaskProgress = TaskID; } //ContextUser.Update(); //任务加佣兵经验 //var userEmbattles = new GameDataCacheSet<UserEmbattle>().FindAll(UserEmbattle.Index_UserID_MagicID, Uid, ContextUser.UseMagicID); //foreach (var userEmbattle in userEmbattles) //{ // UserGeneral userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, userEmbattle.GeneralID); // if (userGeneral == null) continue; // userGeneral.CurrExperience = MathUtils.Addition(userGeneral.CurrExperience, taskInfo.Experience, int.MaxValue); // //userGeneral.Update(); //} UserHelper.UserGeneralExp(ContextUser.UserID, taskInfo.Experience); //开启功能 TaskHelper.EnableFunction(ContextUser, taskInfo.FunctionEnum); //下发可接任务 TaskHelper.SendAllowTask(ContextUser, TaskID); //开启副本 PlotHelper.EnablePlot(Uid, taskInfo.EnablePlot); //保留主线任务 var cacheSet = new GameDataCacheSet <UserTask>(); if (userTask.TaskType == TaskType.Master) { //userTask.Update(); } else { //原因:最后支线任务无限刷新BUG if (!TaskHelper.IsLastTask(userTask)) { cacheSet.Delete(userTask); } } return(result); }
public override bool TakeAction() { if (PlotType.Elite == plotType) { PlotHelper.EnablePlot(Uid, ConfigEnvSet.GetInt("UserPlot.OpenLockJYPlotID")); } if (plotType == PlotType.Elite && ContextUser.UserLv >= ConfigEnvSet.GetInt("User.JYLv")) { PlotLsit(); } else { if (plotType == PlotType.Normal) { PlotLsit(); } } //var cacheSetUserAbility = new GameDataCacheSet<UserAbility>(); //var cacheSetItemPackage = new GameDataCacheSet<UserItemPackage>(); //var cacheSetUserGeneral = new GameDataCacheSet<UserGeneral>(); //var cacheSetUserPack = new GameDataCacheSet<UserPack>(); //var userPack = cacheSetUserPack.FindKey(UserId.ToString()); //if (userPack != null) //{ // var userItemPack = cacheSetItemPackage.FindKey(UserId.ToString()); // userPack.PackTypeList.Foreach(PackTyp => // { // switch (PackTyp.BackpackType) // { // case BackpackType.BeiBao: // if (userItemPack != null) // { // int itemNum = userItemPack.ItemPackage.FindAll(s => s.ItemType == ItemType.ZhuangBei).Count; // _backpackType = itemNum >= PackTyp.Position ? BackpackType.BeiBao.ToInt() : 0; // } // break; // case BackpackType.ZhuangBei: // if (userItemPack != null) // { // int packNum = userItemPack.ItemPackage.FindAll(s => s.ItemType != ItemType.ZhuangBei).Count; // _backpackType = packNum >= PackTyp.Position ? BackpackType.ZhuangBei.ToInt() : 0; // } // break; // case BackpackType.HunJi: // var userAbility = cacheSetUserAbility.FindKey(Uid); // if (userAbility != null) // { // int abilityNum = userAbility.AbilityList.Count; // _backpackType = abilityNum >= PackTyp.Position ? BackpackType.HunJi.ToInt() : 0; // } // break; // case BackpackType.YongBing: // int generalNum = cacheSetUserGeneral.FindAll(Uid).Count; // _backpackType = generalNum >= PackTyp.Position ? BackpackType.YongBing.ToInt() : 0; // break; // } // return true; // }); //} return(true); }
public override bool TakeAction() { var cacheEnvSet = new ConfigCacheSet <ConfigEnvSet>(); var envset = cacheEnvSet.FindKey("CombatMaxBout"); if (envset != null) { } PlotNPCInfo npcInfo = new ConfigCacheSet <PlotNPCInfo>().FindKey(PlotNpcID); if (npcInfo == null) { return(false); } PlotInfo plotInfo = new ConfigCacheSet <PlotInfo>().FindKey(npcInfo.PlotID); if (plotInfo == null) { return(false); } //判断是否有下一关 int nextLayerNum = MathUtils.Addition(ContextUser.UserExtend.LayerNum, 1); int nextHurdleNum = MathUtils.Addition(ContextUser.UserExtend.HurdleNum, 1); if ((UserHelper.IsLastLayer(plotInfo) || !IsGotoNextLayer(nextLayerNum))) { if (UserHelper.IsKill(ContextUser, npcInfo.PlotID)) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4303_PlotNotEnableLayerNum; return(false); } } if (ops != 1 && UserHelper.IsPromptBlood(ContextUser.UserID)) { ErrorCode = 1; ErrorInfo = LanguageManager.GetLang().St4002_PromptBlood; return(false); } //原因:灵件背包满时未提示 if (ops != 1 && UserHelper.IsSpareGridNum(ContextUser, 0)) { ErrorCode = 1; ErrorInfo = LanguageManager.GetLang().St_User_SpareBeiBaoMsg; return(false); } if (ops != 1 && !string.IsNullOrEmpty(plotInfo.EnchantID) && plotInfo.EnchantProbability > 0 && EnchantHelper.IsEnchantPackage(ContextUser.UserID)) { ErrorCode = 1; ErrorInfo = LanguageManager.GetLang().St4002_EnchantPackageFull; return(false); } if (ContextUser.UserStatus == UserStatus.SaoDang) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4007_Saodanging; return(false); } if (ContextUser.UseMagicID == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_NoUseMagic; return(false); } if (new GameDataCacheSet <UserEmbattle>().FindAll(Uid, m => m.MagicID == ContextUser.UseMagicID).Count == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_EmbattleEmpty; return(false); } //PlotNPCInfo npcInfo = new ConfigCacheSet<PlotNPCInfo>().FindKey(PlotNpcID); if (IsPlotOut(npcInfo)) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4303_PlotNotEnable; return(false); } UserHelper.UserGeneralPromptBlood(ContextUser);//佣兵自动使用绷带补血 //触发战斗 ISingleCombat plotCombater = CombatFactory.TriggerPlot(ContextUser, PlotNpcID); if (plotCombater == null) { return(false); } var cacheSet = new GameDataCacheSet <UserPlotCombat>(); userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID); if (userPlotCombat == null) { userPlotCombat = new UserPlotCombat() { UserID = ContextUser.UserID, PlotNpcID = PlotNpcID }; cacheSet.Add(userPlotCombat, GameEnvironment.CacheUserPeriod); userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID); } userPlotCombat.PlotID = npcInfo.PlotID; userPlotCombat.CombatDate = DateTime.Now; userPlotCombat.IsWin = plotCombater.Doing(); if (!userPlotCombat.IsWin) { userPlotCombat.OverNum += 1; } combatProcessList = (CombatProcessContainer)plotCombater.GetProcessResult(); userPlotCombat.GeneralNum = combatProcessList.AttackList.Count; userPlotCombat.GeneralOverNum = GetOverGeneralNum(combatProcessList.AttackList.ToList()); if (userPlotCombat.IsWin) { int honourNum = 0; PlotHelper.DoPlotPrize(Uid, npcInfo, userPlotCombat, 0, out honourNum); prizeItems = PlotHelper.GetKalpaPlotMonsterItems(Uid, npcInfo.PlotID, npcInfo.PlotNpcID); universalArray = GetUniversalList().ToArray(); if (plotInfo.PlotType == PlotType.Kalpa) { KalpaDailyRestrain(npcInfo); if (ContextUser.UserExtend == null) { ContextUser.UserExtend = new GameUserExtend(); } PlotInfo[] plotInfoList = new ConfigCacheSet <PlotInfo>().FindAll(m => m.LayerNum == ContextUser.UserExtend.LayerNum && m.PlotSeqNo == nextHurdleNum && m.PlotType == PlotType.Kalpa).ToArray(); if (plotInfoList.Length > 0) { int layerNum = ContextUser.UserExtend.LayerNum; int hurdleNum = ContextUser.UserExtend.HurdleNum; if (CheckHurdleNum(ContextUser.UserID, layerNum, hurdleNum)) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.HurdleNum = nextHurdleNum; return(true); }); //ContextUser.Update(); PlotHelper.EnablePlot(ContextUser.UserID, plotInfo.AftPlotID); } } else if (IsGotoNextLayer(nextLayerNum)) { //判断是否能到下一层 plotInfoList = new ConfigCacheSet <PlotInfo>().FindAll(m => m.LayerNum == nextLayerNum && m.PlotType == PlotType.Kalpa).ToArray(); if (plotInfoList.Length > 0) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.LayerNum = nextLayerNum; ContextUser.UserExtend.HurdleNum = 1; return(true); }); //ContextUser.Update(); PlotHelper.EnablePlot(ContextUser.UserID, plotInfo.AftPlotID); } } } } //日志 UserCombatLog log = new UserCombatLog(); log.CombatLogID = Guid.NewGuid().ToString(); log.UserID = userPlotCombat.UserID; log.CityID = ContextUser.CityID; log.PlotID = userPlotCombat.PlotID; log.NpcID = userPlotCombat.PlotNpcID; log.CombatType = CombatType.Kalpa; log.HostileUser = string.Empty; log.IsWin = userPlotCombat.IsWin; log.CombatProcess = JsonUtils.Serialize(combatProcessList); log.PrizeItem = prizeItems; log.CreateDate = DateTime.Now; var sender = DataSyncManager.GetDataSender(); sender.Send(log); UserHelper.GetGeneralLife(ContextUser.UserID); return(true); }
public override bool TakeAction() { UserTask usertask = new GameDataCacheSet <UserTask>().FindKey(ContextUser.UserID, TaskID); StoryTaskInfo taskInfo = new ConfigCacheSet <StoryTaskInfo>().FindKey(TaskID); if (taskInfo == null) { return(false); } if (usertask == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; //ErrorInfo = LanguageManager.GetLang().St3002_NotFind; SaveLog(new Exception(string.Format("{0},User:{1},task:{2}", LanguageManager.GetLang().St3002_NotFind, ContextUser.UserID, TaskID))); return(false); } ErrorCode = Ops; if (Ops == 1) { //领取 if (usertask.TaskState != TaskState.AllowTake) { ErrorCode = LanguageManager.GetLang().ErrorCode; //ErrorInfo = LanguageManager.GetLang().St3002_NoAllowTaked; return(false); } if (taskInfo.TaskLv > ContextUser.UserLv) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St3002_LvNotEnough; return(false); } TaskState taskState = TaskState.Taked; if (taskInfo.TermsType == PlotTermsType.Dialogue) { //对话直接完成 taskState = TaskState.Completed; } if (new GameDataCacheSet <UserTask>().FindKey(usertask.UserID, usertask.TaskID) == null) { usertask = new UserTask() { UserID = ContextUser.UserID, TaskID = TaskID, TaskType = taskInfo.TaskType, TaskTargetNum = string.Empty, TaskState = taskState, TakeDate = DateTime.Now, CompleteNum = 0, CreateDate = DateTime.Now }; new GameDataCacheSet <UserTask>().Add(usertask); } else { usertask.TaskState = taskState; usertask.TakeDate = DateTime.Now; //usertask.Update(); } PlotHelper.EnablePlot(Uid, taskInfo.PlotID); } else if (Ops == 2) { if (usertask.TaskState == TaskState.Completed) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St3002_Completed; return(false); } if (usertask.TaskState != TaskState.Taked) { ErrorCode = LanguageManager.GetLang().ErrorCode; //ErrorInfo = LanguageManager.GetLang().St3002_NoTaked; return(false); } usertask.TaskTargetNum = string.Empty; usertask.TaskState = TaskState.AllowTake; //usertask.Update(); } return(true); }