void Start() { inventory = GameObject.FindWithTag("Player").GetComponent <playerInventory>(); Gen = GameObject.FindWithTag("grid").GetComponent <PlotGeneration>(); plotPos = GameObject.FindWithTag("Player"); waterWarningCount = 0; waterWarning.SetActive(false); isBeingPressed = false; waterShown = false; waterSignInactive = true; }
public plotSeeding() { Gen = GameObject.FindWithTag("grid").GetComponent <PlotGeneration>(); plotPos = GameObject.FindWithTag("Player"); inventory = GameObject.FindWithTag("Player").GetComponent <playerInventory>(); }
public plotScraping() { Gen = GameObject.FindWithTag("grid").GetComponent <PlotGeneration>(); plotPos = GameObject.FindWithTag("Player"); }