private void LoadScenes() { //Laddar scenes och hämtar all content som behövs //Spelet är uppbyggt med "scener" som är olika spellägen //Dessa är bland annat startmenyn och själva spelläget smallFont = Content.Load <SpriteFont>("menuSmall"); largeFont = Content.Load <SpriteFont>("menuLarge"); Globals.font = smallFont; startBackgroundTexture = Content.Load <Texture2D>("images/MainMenuFinal"); //Skapar en startscen där smallfont är fonten som används när man inte har //musen över en länk och largefont är för vald font. StartBack.. är scenens //bakgrund. startScene = new StartScene(this, smallFont, largeFont, startBackgroundTexture); //Samma som ovan consoleScene = new ConsoleScene(this, smallFont, largeFont, startBackgroundTexture); playingScene = new PlayingScene(this, crossHair, HUD); //Components är typ spelets komponenter :O används för att den ska rita ut allt o shit! Components.Add(consoleScene); Components.Add(startScene); Components.Add(playingScene); //Visar startscenen startScene.Show(); activeScene = startScene; }
//private RotatingBarrel m_Barrel; /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. //spriteBatch = new SpriteBatch(GraphicsDevice); m_Scheduler = new SceneScheduler(); m_Scheduler.MainTune = Music.GetMenuTune(); m_PlayingScene = new PlayingScene(); m_ChooseModeScene = new ChooseModeScene(@"Backgrounds\ChooseMode"); m_SelectPlayerScene = new SelectPlayerScene(@"Backgrounds\JoinPlayers"); m_SplashScreen = new SplashScene(@"Backgrounds\Splash"); m_WinScene = new WinScene(@"Backgrounds\Score"); m_CreditsScene = new CreditsScene(@"Backgrounds\Credits"); m_Scheduler.AddSceneChange( new SceneChange(m_SplashScreen, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); // m_Scheduler.AddSceneChange(new SceneChange(m_SelectPlayerScene, m_ChooseModeScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); m_Scheduler.AddSceneChange(new SceneChange(m_SelectPlayerScene, m_PlayingScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); //m_Scheduler.AddSceneChange(new SceneChange(m_ChooseModeScene, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.B))); //m_Scheduler.AddSceneChange(new SceneChange(m_ChooseModeScene, m_PlayingScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); // m_Scheduler.AddSceneChange(new SceneChange(m_PlayingScene, m_ChooseModeScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.B))); // m_Scheduler.AddSceneChange(new SceneChange(m_PlayingScene, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.B))); m_Scheduler.AddSceneChange(new SceneChange(m_PlayingScene, m_WinScene, gt => m_PlayingScene.GameOver())); // m_Scheduler.AddSceneChange(new SceneChange(m_PlayingScene, m_WinScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); // m_Scheduler.AddSceneChange(new SceneChange(m_WinScene, m_ChooseModeScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); m_Scheduler.AddSceneChange(new SceneChange(m_WinScene, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); m_Scheduler.AddSceneChange(new SceneChange(m_WinScene, m_CreditsScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.Y))); m_Scheduler.AddSceneChange(new SceneChange(m_CreditsScene, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.A))); m_Scheduler.AddSceneChange(new SceneChange(m_PlayingScene, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.Back))); m_Scheduler.AddSceneChange(new SceneChange(m_WinScene, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.Back))); m_Scheduler.AddSceneChange(new SceneChange(m_CreditsScene, m_SelectPlayerScene, gt => Conditions.ButtonClickedOnAnyController(Buttons.Back))); Components.Add(m_CreditsScene); Components.Add(m_WinScene); Components.Add(m_SplashScreen); Components.Add(m_SelectPlayerScene); Components.Add(m_ChooseModeScene); Components.Add(m_PlayingScene); Components.Add(m_Scheduler); //Components.Add(m_Barrel); base.LoadContent(); // TODO: use this.Content to load your game content here }
public PlayingGameState(Microsoft.Xna.Framework.Game game) : base(game) { _playingScene = new PlayingScene(Game); }