void Start() { ps = GetComponent <Playerscript>(); body = GetComponent <Rigidbody>(); cameraMaskChanger = GetComponent <LayerMaskChange>(); jammy = false; }
// Start is called before the first frame update void Start() { ps = GetComponent <Playerscript>(); body.interpolation = RigidbodyInterpolation.Interpolate; jammy = false; rotationPivot = transform.position; }
// Use this for initialization void Start() { pScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Playerscript>(); StartCoroutine(SelfDestruct()); }
// Use this for initialization void Start() { pScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Playerscript>(); }
// Use this for initialization void Start() { InvokeRepeating("treeSpawner", 1, 1); pScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Playerscript>(); }
// Use this for initialization void Start() { pScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Playerscript>(); sr = gameObject.GetComponent <SpriteRenderer>(); pausemenu.renderer.enabled = false; }
// Start is called before the first frame update void Start() { playerScript = this.GetComponent <Playerscript>(); moveScript = this.GetComponent <MoveMultiplayer>(); //Debug.Log(basketItems[3].name); }