public bool Execute(EventBase e) { PlayerStateEvent ps = (PlayerStateEvent)e; //Debug.Log("ID: " + ps.state.id + ", position: "+ ps.state.position); foreach (PlayerState state in ps.states) { m_manager.EnqueueState(state); } return(true); }
public bool Execute(EventBase e) { PlayerStateEvent ps = (PlayerStateEvent)e; //Debug.Log("ID: " + ps.state.id + ", position: "+ ps.state.position); foreach (PlayerState state in ps.states) { m_manager.EnqueueState(state); } return(true); }