void OnTriggerEnter2D(Collider2D hitInfo) { Playerdmg player = hitInfo.GetComponent <Playerdmg>(); if (player != null) { player.Punkty(); } Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D hitInfo) { Playerdmg player = hitInfo.GetComponent <Playerdmg>(); if (player != null) { player.TakeDamage(damage); } Instantiate(impactEffect, transform.position, transform.rotation); jeb = true; //Destroy(gameObject); }