Example #1
0
 void Start()
 {
     Player_generic[] players = FindObjectsOfType <Player_generic>();
     for (int i = 0; i < players.Length; i++)
     {
         if (players[i].isLocalPlayer)
         {
             local_player = players[i];
             break;
         }
     }
 }
Example #2
0
    public void Say(GameObject player, string message)
    {
        string player_name = "Unknown";

        if (player != null)
        {
            if (player.GetComponent <Player_generic>() != null)//ingame chat
            {
                Player_generic sayer = player.GetComponent <Player_generic>();
                Body_generic.Character_type sayer_team = sayer.character_type;
                if (cvar_watcher.team_transparent && sayer_team != cvar_watcher.local_character_type)
                {
                    return;
                }
                player_name = sayer.character_name;
            }
            else
            {
                player_name = player.GetComponent <Prototype.NetworkLobby.LobbyPlayer>().playerName;
            }
        }
        insertTextBoard(player_name + ": " + message, Color.white, FontStyle.Normal);
    }