void SetReferences() { Player = GameObject.FindWithTag("Player"); P_Movement = Player.GetComponent <Player_Movement>(); P_Sword = Player.GetComponent <Player_Sword>(); Cam_Move = Player.GetComponent <Camera_Movement>(); R_P_Systems = Player.GetComponent <Random_Player_Systems>(); P_TestSystems = Player.GetComponent <Testing>(); P_Status = Player.GetComponent <P_Health_Mana_System>(); }
// Use this for initialization void Start() { pS_script = GameObject.Find("Player").GetComponent <Player_Sword> (); }