IEnumerator MoveToFinalAnim() { Debug.Log("coroutine is playing!!"); Player_Movement canmove = Player.GetComponent <Player_Movement>(); canmove.canMove = false; Vector3 currentPos = transform.position; Transform tarPos = GameObject.FindWithTag("FinalPos").transform; //GameObject Player = GameObject.Find("Player"); GameObject PlayerModel = Player.transform.Find("CharacterModel&Rig").gameObject; Animator anim = PlayerModel.GetComponent <Animator>(); anim.SetFloat("Speed", 8);//Anim play walk if (currentPos != tarPos.position && !canmove.canMove) { Debug.Log("hasPassed"); transform.LookAt(tarPos); transform.position = Vector3.MoveTowards(currentPos, tarPos.position, 5 * Time.deltaTime); yield return(new WaitForSeconds(5.0f)); } else { } //yield return result; }
// Use this for initialization void Start() { // Nothing //exists for powerups instace = this; }
// Start is called before the first frame update void Start() { waitTime = startwaitTime; randomSpot = Random.Range(0, moveSpots.Length); isHostile = false; player = GameObject.Find("Player_Controller").GetComponent <Player_Movement>(); }
private void Awake() { mcus = GetComponent <Manager_Custom>(); pm = GetComponent <Player_Movement> (); //pm?.gameObject.GetComponentsInChildren<MeshRenderer>(); }
public void Activation(bool isATarget = false, bool isActivation = false) { myNavMesh = GetComponent <NavMeshAgent>(); myAnimator = GetComponentInChildren <Animator>(); RM = RoomManager.Instance; PM = Player_Movement.Instance; IAM = IAManager.Instance; RandomChangeRoom(); MoveLatence = Random.Range(7f, 20f); switch (myType) { case Type.Civilian: PortéeSurveillance = 0; break; case Type.Guard: PortéeSurveillance = 6; ads = gameObject.AddComponent <AudioSource>(); ads.clip = (AudioClip)Resources.Load("TalkPlice"); ads.volume = 0.6f; ads.enabled = false; break; case Type.Policeman: PortéeSurveillance = 10; ads = gameObject.AddComponent <AudioSource>(); ads.clip = (AudioClip)Resources.Load("TalkPlice"); ads.volume = 0.6f; ads.enabled = false; break; default: break; } Radar = transform.GetChild(1).gameObject; Radar.transform.localScale = new Vector3(PortéeSurveillance, PortéeSurveillance, 1); Radar.GetComponent <SpriteRenderer>().color = new Color(Color.yellow.r, Color.yellow.g, Color.yellow.b, Radar.GetComponent <SpriteRenderer>().color.a); if (isATarget) { IsTarget = true; } mySkin = GetComponentInChildren <aSkin>(); mySkin.LoadSkin(this); if (isActivation) { isBasePerso = true; } Actif = true; if (IAM.theRedAlert) { Radar.GetComponent <SpriteRenderer>().color = new Color(Color.red.r, Color.red.g, Color.red.b, Radar.GetComponent <SpriteRenderer>().color.a); PortéeSurveillance += 2; } UpdateRadar(); }
public void Falling(Player_Movement player) { if (player.transform.localScale.x > 0) { player.transform.localScale = new Vector3(player.transform.localScale.x - Time.deltaTime * scale_speed, player.transform.localScale.y - Time.deltaTime * scale_speed, player.transform.localScale.z); player.transform.Rotate(0, 0, spin_speed); } else { Vector3 pos_torespawn = Find_bestRespawnPoint(player); int Nump = rope.NumPoints; if (player.name == "PlayerOne") { rope.get_points()[0].transform.position = pos_torespawn; player.transform.localScale = new Vector3(1, 1, 1); godMode_Hole1.Hit_verification("PlayerOne", player.transform.position, "Fall Damage"); playerone_falling = false; delay_tmp = 0; } else { rope.get_points()[Nump - 1].transform.position = pos_torespawn; player.transform.localScale = new Vector3(1.2f, 1.2f, 1); godMode_Hole2.Hit_verification("PlayerTwo", player.transform.position, "Fall Damage"); playertwo_falling = false; delay_tmp_two = 0; } Reset_Chain(); player.transform.rotation = Quaternion.Euler(0, 0, 0); playerone.Allow_Moving(); playertwo.Allow_Moving(); } }
public void Start() { p = GameObject.Find("Player").GetComponent <Player_Movement>(); speedMultiple = p.maxSpeed / p.moveForce; initMaxSpeed = p.maxSpeed; initMoveForce = p.moveForce; }
private void Awake() { enemyRef = GetComponentInParent <Enemy_AI>(); playerHPref = target.GetComponentInParent <Player_Health>(); playerRBref = target.GetComponentInParent <Rigidbody>(); playerMoveRef = target.GetComponent <Player_Movement>(); }
private void Awake() { LosePanelGroup.alpha = 0.0f; playerHpRef = Player.GetComponent <Player_Health>(); playerMove = Player.GetComponent <Player_Movement>(); matchRef = Player.GetComponent <LightMatchScript>(); }
void Start() { obj = (GameObject)GameObject.Instantiate(obj); // trailSub = transform.GetChild (0).gameObject; trail = obj.GetComponent<TrailRenderer>(); player = transform.parent.transform.parent.gameObject; pMov = player.GetComponent<Player_Movement>(); obj.collider2D.enabled = false; obj.transform.parent = transform; obj.GetComponent<HingeJoint2D>().anchor = new Vector2(-0.5f, 0); obj.GetComponent<HingeJoint2D>().connectedBody = player.rigidbody2D; obj.collider2D.enabled = true; objMid = obj.GetComponentInChildren<GrapplingStalk>(); obj.SetActive(false); end = (GameObject)GameObject.Instantiate(end); end.transform.parent = transform.parent; endScript = end.GetComponent<GrapplingEnd>(); endScript.setLayersToGrapple(possibleLayers); endScript.Setup(obj); endJoint = obj.AddComponent<HingeJoint2D>(); endJoint.anchor = new Vector2(0.5f, 0); endJoint.connectedBody = end.rigidbody2D; lasCon = obj.GetComponent<laserConnector>(); lasCon.endPoint = end.transform; lasCon.startPoint = transform.parent; lasCon.player = player.transform; }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { stat = other.GetComponent <PlayerStat>(); if (stat.getInterract()) { updaetText(); NetworkIdentity id = other.GetComponent <NetworkIdentity>(); id.AssignClientAuthority(NetworkClient.connection); screenOn.SetActive(true); stat.setOnInteract(true); move = other.GetComponent <Player_Movement>(); stat.getCamPlayer().GetComponent <MouseLook>().enabled = false; save = other.gameObject; move.enabled = false; canvas.worldCamera = stat.getCamPlayer(); focusCamOnScreen(stat.getCamPlayer().GetComponent <Transform>()); } else { stat.setStatusInterract(true); } } }
void Start() { _player_score = GameObject.FindObjectOfType <Player_Score>(); _player_damage = GameObject.FindObjectOfType <Player_Damage>(); _player_movement = GameObject.FindObjectOfType <Player_Movement>(); _playSoundBehaviour = GameObject.FindObjectOfType <PlaySoundBehaviour>(); }
private void Awake() { mov = GetComponent <Player_Movement>(); combat = GetComponent <PlayerCombat>(); anim = GetComponent <Animator>(); coll = GetComponent <Collision>(); }
public bool isTeleporting = false; // Currently teleporting (to block movement etc) // Use this for initialization void Start() { if ((movementHandler = GetComponent <Player_Movement>()) == null) { Debug.LogError("You need to add a player movement script to this game object"); } if ((animationHandler = GetComponent <Player_Animation_Controller>()) == null) { Debug.LogError("You need to add a player animation handler script to this game object"); } if ((manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Game_Manager>()) == null) { Debug.LogError("You're missing a Game Manager with a game manager script in your scene"); } if ((inventoryHandler = GetComponent <Player_Inventory>()) == null) { Debug.LogError("You need to add a player inventory script to this game object"); } if ((GameObject.FindGameObjectWithTag("Hand") == null)) { Debug.LogError("You need to add a hand tag to a part of the player body (weapon pickup)"); } height = GetComponent <MeshRenderer> ().bounds.size.y; state = PLAYER_STATE.ALIVE; transform.position = determineRespawnPos(spawnPos.position, 15); }
void Awake() { if (instance == null) { instance = this; } }
void Start() { thePlayer = FindObjectOfType <Player_Movement>(); theCamera = FindObjectOfType <Main_Camera>(); theFade = FindObjectOfType <FadeManager>(); BGM = FindObjectOfType <BGMManager>(); }
private void Awake() { oldValueTimerGod = timerTotGodMode; hit_check = Camera.main.GetComponent <GameManager>(); targets = Camera.main.GetComponent <Camera_Focus>().GetCameraTargets(); blinking_Player = GetComponent <Player_Movement>(); }
//카메라 조정 요소 // Start is called before the first frame update void Start() { theFade = FindObjectOfType <FadeManager>(); theAudio = FindObjectOfType <AudioManager>(); thePlayer = FindObjectOfType <Player_Movement>(); theGM = FindObjectOfType <RPGGameManager>(); }
protected void Start() { isWon = false; isActive = true; movement = GetComponent <Player_Movement>(); shout_Icon = transform.Find("Shout_Icon").gameObject; }
private void OnTriggerEnter(Collider other) { if (other.tag != "Player") { return; } this.stat = other.GetComponent <PlayerStat>(); if (stat.getInterract()) { stat.setStatusInterract(false); stat.setOnInteract(true); screenLeft.SetActive(true); screenMiddle.SetActive(true); screenRight.SetActive(true); move = other.GetComponent <Player_Movement>(); stat.getCamPlayer().GetComponent <MouseLook>().enabled = false; save = other.gameObject; move.enabled = false; canvasL.worldCamera = stat.getCamPlayer(); canvasM.worldCamera = stat.getCamPlayer(); canvasR.worldCamera = stat.getCamPlayer(); focusCamOnScreen(stat.getCamPlayer().GetComponent <Transform>()); } else { stat.setStatusInterract(true); } }
IEnumerator LoadWaitCoroutine() { yield return(new WaitForSeconds(1.0f)); thePlayer = FindObjectOfType <Player_Movement>(); bounds = FindObjectsOfType <Bound>(); theCamera = FindObjectOfType <Main_Camera>(); theFade = FindObjectOfType <FadeManager>(); theMenu = FindObjectOfType <Menu>(); cam = FindObjectOfType <Camera>(); Color color = thePlayer.GetComponent <SpriteRenderer>().color; color.a = 1f; thePlayer.GetComponent <SpriteRenderer>().color = color; theCamera.target = GameObject.Find("Player_Swordman"); theMenu.GetComponent <Canvas>().worldCamera = cam; for (int i = 0; i < bounds.Length; i++) { if (bounds[i].boundName == thePlayer.currentMapName) { bounds[i].SetBound(); break; } } theFade.FadeIn(); }
private void Awake() { it = GetComponent <Item>(); ads = GetComponent <AudioSource>(); PM = Player_Movement.Instance; CS = CameraShaker.Instance; }
void Start () { playerShadow = GameObject.Find("Player_Shadow"); movementScript = GetComponent<Player_Movement>(); timeStamp = Time.time; defaultMoveSpd = movementScript.moveSpeed; defaultJumpSpd = movementScript.jumpPower; }
void FinalCutScene()//Tianna!!!! { GameObject CityMusic = GameObject.Find("CityMusic"); GameObject Player = GameObject.Find("Player"); GameObject PlayerModel = Player.transform.Find("CharacterModel&Rig").gameObject; Animator anim = PlayerModel.GetComponent <Animator>(); //StartCoroutine(MoveToFinalAnim()); //anim.GetBool("moving") = false; AkSoundEngine.SetRTPCValue("Foostep_volume", 0f); AkSoundEngine.StopAll(Player); AkSoundEngine.PostEvent("Stop_City", CityMusic); AkSoundEngine.PostEvent("Play_Musicbox", gameObject); anim.Play("FinalDeath"); Player_Movement canmove = Player.GetComponent <Player_Movement>(); canmove.canMove = false; losePanel.SetActive(true); LosePanelGroup.alpha += (0.999f) * Time.deltaTime * 3f; FinalDoors.SetActive(true); StartCoroutine(DefaultWin()); //********Tianna // FinalDoors.SetActive(true); }
public void KillPlayer() { _gm.SetGameState(GameState.PlayerDead); _pm = GameObject.Find("PlayerSprite").GetComponent <Player_Movement>(); _pm.death(); PlayerDead(); }
void Start() { obj = (GameObject)GameObject.Instantiate(obj); // trailSub = transform.GetChild (0).gameObject; trail = obj.GetComponent <TrailRenderer>(); player = transform.parent.transform.parent.gameObject; pMov = player.GetComponent <Player_Movement>(); obj.collider2D.enabled = false; obj.transform.parent = transform; obj.GetComponent <HingeJoint2D>().anchor = new Vector2(-0.5f, 0); obj.GetComponent <HingeJoint2D>().connectedBody = player.rigidbody2D; obj.collider2D.enabled = true; objMid = obj.GetComponentInChildren <GrapplingStalk>(); obj.SetActive(false); end = (GameObject)GameObject.Instantiate(end); end.transform.parent = transform.parent; endScript = end.GetComponent <GrapplingEnd>(); endScript.setLayersToGrapple(possibleLayers); endScript.Setup(obj); endJoint = obj.AddComponent <HingeJoint2D>(); endJoint.anchor = new Vector2(0.5f, 0); endJoint.connectedBody = end.rigidbody2D; lasCon = obj.GetComponent <laserConnector>(); lasCon.endPoint = end.transform; lasCon.startPoint = transform.parent; lasCon.player = player.transform; }
private void Start() { anim = GetComponent <Animator>(); currentHealth = Health; currentMana = Mana; player = GetComponent <Player_Movement>(); }
void Awake() { pS = GetComponent <Player_Stats>(); pI = GetComponent <Player_Inventory>(); pE = GetComponent <Player_Equipped>(); pM = GetComponent <Player_Movement>(); //movC = GetComponent<Collider2D>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); PMScript = (Player_Movement)player.GetComponent(typeof(Player_Movement)); speed = PMScript.GetVSpeed(); }
private void Start() { movement = GetComponent <Player_Movement>(); if (cam != null) { shaker = cam.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>(); } }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Movement>(); player.transform.Find("Crab_sprite").GetComponent <Animator>().enabled = false; eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); gameWon = false; paused = false; }
void Awake() { Player = GameObject.Find("Player").GetComponent <Player_Movement>(); Player.gameObject.SetActive(false); seed = Random.Range(0, 2); lastXPos = 0; Debug.Log("Seed = " + seed); }
void Start() { ballController = GameObject.FindGameObjectWithTag ("BallController").GetComponent<Ball_Controller> (); playerHoldingBall = this.gameObject.GetComponent<Player_HoldingBall> (); playerController = this.gameObject.GetComponent<Player_Movement> (); throwSpeed = 10.0f; throwPower = 0.25f; playerTransform = this.transform; }
public void Start () { p=GetComponent<Player_Movement>(); rig=GetComponent<Rigidbody2D>(); camTrack = camera.GetComponent<Camera_Tracker> (); blocks = new List<GameObject> (); graves = new List<GameObject> (); heartsList = GameObject.Find ("LifeCounter").GetComponent<Lives> (); pillsList = GameObject.Find ("PillCounter").GetComponent<Lives> (); }
// Initialisiert alle Variablen void Init() { gameController = GameObject.FindGameObjectWithTag(Tags.gameController); gameStats = gameController.GetComponent<GameStats>(); playerMovement = GetComponent<Player_Movement>(); EventPositionsList = new Dictionary<int, Vector3>(); EventDistancesList = new Dictionary<int, float>(); EventCount = 0; SetupLineRenderer(); }
private void Awake() { // Zuweisung der Variablen #region cam = GetComponent<Camera>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerMovement = player.GetComponent<Player_Movement>(); motionShake = new CurveControlledShake(); jumpAndLandingShake = new LerpControlledShake(); motionShake.Setup(cam, StrideInterval); originalCameraPosition = cam.transform.localPosition; rigid = player.GetComponent<Rigidbody>(); firstShot = true; #endregion }
void Awake() { // Zuweisung der Variablen #region col = GetComponent<SphereCollider>(); playerTracker = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<PlayerTracker>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerRigid = player.GetComponent<Rigidbody>(); playerMovement = player.GetComponent<Player_Movement>(); playerHealth = player.GetComponent<Player_Health>(); npcAI = GetComponent<NPC_AI>(); flashLight = GetComponentInChildren<NPC_Flashlight>(); #endregion targetSightingPosition = playerTracker.resetPosition; }
// Use this for initialization void Start () { m_Animator = GetComponent<Animator>(); m_PlayerMovement = m_PlayerController.GetComponent<Player_Movement>(); m_PlayerController.OnDeath.AddListener( HandleDeath ); //// Find target bone //m_HeadBone = TargetArmature.transform; //Transform tr = m_HeadBone.FindChild(TargetBone); ; //if (tr != null) // m_HeadBone = tr; SetColor(m_PlayerController.PlayerColor); }
// Initialisiert alle Variablen void Init() { gameController = GameObject.FindGameObjectWithTag(Tags.gameController); gameStats = gameController.GetComponent<GameStats>(); eventID = -1; source = GetComponent<AudioSource>(); soundDistance = initialSoundDistance; source.maxDistance = soundDistance; nav = GetComponent<NavMeshAgent>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerMovement = player.GetComponent<Player_Movement>(); ProtagonistSVISystem = player.GetComponent<SVI_I>(); directDistanceFromPlayer = 0f; currentStatus = EventStatus.inactive; }
void Awake() { // Zuweisung von Variablen #region npcSight = GetComponent<NPC_Sight>(); nav = GetComponent<NavMeshAgent>(); col = GetComponent<SphereCollider>(); player = GameObject.FindGameObjectWithTag(Tags.player).transform; playerHealth = player.GetComponent<Player_Health>(); playerMovement = player.GetComponent<Player_Movement>(); audioAssets = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<AudioAssets>(); alert = 0f; waitTimer = 0f; #endregion // Zuweisung der Delegaten #region PlayerTracker.Stepped += ReactToStep; PlayerTracker.Jumped += ReactToJump; PlayerTracker.ShotFired += ReactToShot; PlayerTracker.DoorMoved += ReactToDoorSound; #endregion }
// Use this for initialization void Start() { player = GetComponentInParent<Player_Movement>(); }
void Start () { hearts = GameObject.Find ("LifeCounter").GetComponent<Lives> (); pills = GameObject.Find ("PillCounter").GetComponent<Lives> (); p = GetComponent<Player_Movement> (); }
public void Start() { p=GameObject.Find("Player").GetComponent<Player_Movement>(); speedMultiple=p.maxSpeed/p.moveForce; initMaxSpeed=p.maxSpeed; initMoveForce=p.moveForce; }
void Start() { playerMovement = GetComponent<Player_Movement>(); _boostParticle.Stop(); }
void Start(){ audio.clip=audios[Random.Range(0,audios.Length)]; player=GameObject.FindGameObjectWithTag("Player").GetComponent<Player_Movement>(); if(player==null){Debug.LogError("Savepoint Cannot Find Player");} }
void Start () { mAnim = GetComponent<Animator> (); Invoke ("Start_Runing",3f); sInstance = this; }
// Use this for initialization void Start() { camera = GameObject.Find("Camera"); display = false; conversation_component = (GameObject)GameObject.Find("Conversation_Component"); level_logic = (Level_Logic)camera.GetComponent("Level_Logic"); //Debug.Log("CONVERSATION CHECK " + level_logic.GetCurrentStatementText()); if(conversation_component!= null){ //Debug.Log("conversation component found"); // c_renderer = conversation_component.GetComponentsInChildren<Renderer>(); TextMesh[] tmBoxes = conversation_component.GetComponentsInChildren<TextMesh>(); foreach(TextMesh tmBox in tmBoxes){ if(tmBox.name == "Statement"){ tmStatement = tmBox; } if(tmBox.name == "Response01"){ tmRes1 = tmBox; } if(tmBox.name == "Response02"){ tmRes2 = tmBox; } if(tmBox.name == "Response03"){ tmRes3 = tmBox; } if(tmBox.name == "Response04"){ tmRes4 = tmBox; } } } npc_p = (GameObject) GameObject.Find("NPC_Portrait"); //p_mrender = (MeshRenderer) npc_p.GetComponent(typeof(MeshRenderer)); p_render = (Renderer)npc_p.GetComponent(typeof(Renderer)); portrait = (Material)Resources.Load("NPC_Portraits/Materials/horse"); p_render.material = null; p_m = GameObject.Find("Player").GetComponent<Player_Movement>(); if(p_m != null) Debug.Log("Conversation has found player"); player_inventory = GameObject.Find("Player").GetComponent<Inventory>(); if(player_inventory != null) Debug.Log("Conversation has found player inventory"); }