// Use this for initialization void Start() { m_Trail.enabled = false; m_CurrentNbDash = m_NbMaxDash; m_CanDash = true; m_PlayerMoveScript = this.GetComponent <Player_MoveFree>(); }
// Use this for initialization void Start() { m_CanBeActiavtedByShockWave = true; m_Trail.enabled = false; m_CurrentNbDash = m_NbMaxDash; m_CanSuperDash = false; m_PlayerMoveScript = this.GetComponent <Player_MoveFree>(); }