void OnTriggerEnter(Collider other) { if (available && other.gameObject.tag == "Player") { _hand = other.gameObject.GetComponent("Player_Mount") as Player_Mount; _hand.MountObject(1, sword, swordWeaponTrigger); Player_Animations.instance.anim.SetBool("sword", true); } }
void Start() { Instance = this; }