Example #1
0
    //public void InView()
    //{

    //    switch (Char.dir)
    //    {
    //        case Action_Manager.Direction.left:
    //            I_X = -1;
    //            break;
    //        case Action_Manager.Direction.right:
    //            I_X = 1;
    //            break;
    //        case Action_Manager.Direction.up:
    //            I_Y = 1;
    //            break;
    //        case Action_Manager.Direction.down:
    //            I_Y = -1;
    //            break;

    //    }

    //    Sight(x, y, x, y, 0);
    //    if (T_Tile != null)
    //    {
    //        for (int i = 0; i < T_Tile.Count; i++)
    //        {
    //            T_Tile[i].Behind_Test = false;
    //            T_Tile[i].View_Check = false;
    //        }
    //        T_Tile.Clear();
    //        T_Tile = new List<Tile>();
    //    }

    //    Char._Input.EnemyView();
    //}

    public void InView()
    {
        int count;

        if (Behind_Ob != null)
        {
            Behind_Ob.Clear();
        }

        Char.Tile_InSighted = null;
        for (int _x = x - (ViewRange + 1); _x <= x + (ViewRange + 1); _x++)
        {
            count = Mathf.Abs(_x - x);



            if (count > ViewRange)
            {
                continue;
            }
            if (_x < 0 || _x >= _Tile.X)
            {
                continue;
            }

            if (Char.dir == Unit_Manager.Direction.left && _x > Char.x)
            {
                continue;
            }
            else if (Char.dir == Unit_Manager.Direction.right && _x < Char.x)
            {
                continue;
            }

            for (int _y = y - (ViewRange + 1) + count; _y <= y + (ViewRange + 1) - count; _y++)
            {
                if (Mathf.Abs(_y - y) > ViewRange)
                {
                    continue;
                }
                if (_y < 0 || _y >= _Tile.Y)
                {
                    continue;
                }

                if (Char.dir == Unit_Manager.Direction.down && _y > Char.y)
                {
                    continue;
                }
                else if (Char.dir == Unit_Manager.Direction.up && _y < Char.y)
                {
                    continue;
                }


                Tile _T = _Tile.MY_Tile[_x][_y];

                if (_T.View == Tile.View_Kind.Full)
                {
                    if (Char.dir == Unit_Manager.Direction.left)
                    {
                        for (int j = _x - 1; j >= x - (ViewRange + 1); j--)
                        {
                            if (j < 0)
                            {
                                break;
                            }
                            Behind_Ob.Add(_Tile.MY_Tile[j][_y]);
                        }
                    }
                    else if (Char.dir == Unit_Manager.Direction.right)
                    {
                        for (int j = _x + 1; j <= x + (ViewRange + 1); j++)
                        {
                            if (j >= _Tile.Y)
                            {
                                break;
                            }
                            Behind_Ob.Add(_Tile.MY_Tile[j][_y]);
                        }
                    }
                    else if (Char.dir == Unit_Manager.Direction.down)
                    {
                        for (int j = _y - 1; j >= y - (ViewRange + 1) + count; j--)
                        {
                            if (j < 0)
                            {
                                break;
                            }
                            Behind_Ob.Add(_Tile.MY_Tile[_x][j]);
                        }
                    }
                    else
                    {
                        for (int j = _y + 1; j <= y + (ViewRange + 1) - count; j++)
                        {
                            if (j >= _Tile.Y)
                            {
                                break;
                            }
                            Behind_Ob.Add(_Tile.MY_Tile[_x][j]);
                        }
                    }
                }

                if (!_T.View_Char.Contains(Char.Char_Num))
                {
                    _T.View_Char.Add(Char.Char_Num);
                }

                if (_T.transform.Find("Enemy(Clone)") != null)
                {
                    if (_T.transform.Find("Enemy(Clone)").GetComponent <Unit_Manager>()._Posture == Unit_Manager.Posture.Prone && Mathf.Abs(x - _x) + Mathf.Abs(y - _y) > ViewRange)
                    {
                    }
                    else
                    {
                        if (!Enemys.Contains(_T.transform.Find("Enemy(Clone)")))
                        {
                            Char.MeetEnemy = true;
                            Enemys.Add(_T.transform.Find("Enemy(Clone)"));
                        }
                        _T.transform.Find("Enemy(Clone)").gameObject.layer = 11;
                    }
                }

                _T.Action = Char;
                _T.InView();
            }
        }

        if (Behind_Ob != null)
        {
            for (int i = 0; i < Behind_Ob.Count; i++)
            {
                if (Behind_Ob[i].X < 0 || Behind_Ob[i].X >= _Tile.X)
                {
                    continue;
                }
                if (Behind_Ob[i].Y < 0 || Behind_Ob[i].Y >= _Tile.Y)
                {
                    continue;
                }

                Tile _T = Behind_Ob[i];

                if (_T.View_Char.Contains(Char.Char_Num))
                {
                    _T.View_Char.Remove(Char.Char_Num);
                }

                _T.UnView();
            }
        }
        Char.LookUp();
        Char._Input.EnemyView();
    }