private void OnTriggerEnter(Collider other)
 {
     // Disable top mesh if player enters the ship or a building
     if (other.gameObject.tag == "Ship" || other.gameObject.tag == "Building")
     {
         other.GetComponent <MeshRenderer>().enabled = false;
     }
     if (other.gameObject.tag == "Extinguisher")
     {
         if (playerInventory.getShipPartAmount(Player_Inventory.ShipPart.Extinguisher) >= 1)
         {
             invExtFull.enabled = true;
         }
     }
     if (other.gameObject.tag == "Hammer")
     {
         if (playerInventory.getShipPartAmount(Player_Inventory.ShipPart.Hammer) >= 1)
         {
             invHammerFull.enabled = true;
         }
     }
     if (other.gameObject.tag == "Metal Pipe")
     {
         if (playerInventory.getShipPartAmount(Player_Inventory.ShipPart.Pipe) >= 1)
         {
             invPipeFull.enabled = true;
         }
     }
     if (other.gameObject.tag == "Spanner")
     {
         if (playerInventory.getShipPartAmount(Player_Inventory.ShipPart.Spanner) >= 1)
         {
             invSpannerFull.enabled = true;
         }
     }
     if (other.gameObject.tag == "Spring")
     {
         if (playerInventory.getShipPartAmount(Player_Inventory.ShipPart.Spring) >= 1)
         {
             invSpringFull.enabled = true;
         }
     }
     if (other.gameObject.tag == "Food")
     {
         if (playerInventory.getPickupAmount(Player_Inventory.Pickups.Food) >= 1)
         {
             invFoodFull.enabled = true;
         }
     }
     if (other.gameObject.tag == "PowerCell")
     {
         if (playerInventory.getPickupAmount(Player_Inventory.Pickups.Power) >= 1)
         {
             invPowerFull.enabled = true;
         }
     }
     if (other.gameObject.tag == "OxygenTank")
     {
         if (playerInventory.getPickupAmount(Player_Inventory.Pickups.Oxygen) >= 1)
         {
             invOxygenFull.enabled = true;
         }
     }
 }