public void DiceRoll(int result) { if (!diceRollType) { //Produce plants for (int i = 0; i < Plants_Building.Length; i++) { if (plants[i].activeInHierarchy && Plants_Building[i].unLocked) { Plants_Building[i].IncreaseValuePlant((uint)result); } } info.UpdatePlantsUI(); } else { //ML for (int i = 0; i < WareHouse_Building.Length; i++) { if (WareHouse_Building[i].unLocked) { info.AddMoney(WareHouse_Building[i].WarehouseMoneyCleaning(result, (int)Money_Laundering_Building.level)); } } info.UpdateWareHouseUI(); } ChangeScreen(0); }