public void DiceRoll(int result)
 {
     if (!diceRollType)
     {
         //Produce plants
         for (int i = 0; i < Plants_Building.Length; i++)
         {
             if (plants[i].activeInHierarchy && Plants_Building[i].unLocked)
             {
                 Plants_Building[i].IncreaseValuePlant((uint)result);
             }
         }
         info.UpdatePlantsUI();
     }
     else
     {
         //ML
         for (int i = 0; i < WareHouse_Building.Length; i++)
         {
             if (WareHouse_Building[i].unLocked)
             {
                 info.AddMoney(WareHouse_Building[i].WarehouseMoneyCleaning(result, (int)Money_Laundering_Building.level));
             }
         }
         info.UpdateWareHouseUI();
     }
     ChangeScreen(0);
 }