// Use this for initialization void Awake() { if (GameObject.FindGameObjectsWithTag(transform.tag).Length > 1) { Destroy(gameObject); return; } EquipmentScript = GetComponent <Player_Equipment_Script>(); SkillsScript = GetComponent <Player_Skills_Script>(); InventoryScript = GetComponent <Player_Inventory_Script>(); ControllerScript = GetComponent <Player_Controller_Script>(); DetailsScript = GetComponent <Player_Details_Script>(); ReputationScript = GetComponent <Player_Reputation_Script>(); AbilitiesInterface = GameObject.Find("Interface/Abilities").GetComponent <Abilities_Interface>(); DialogInterface = GameObject.Find("Interface/Dialog").GetComponent <Dialog_Interface>(); }
void Start() { hpBar = transform.GetChild(0).GetComponent <Slider>(); resourceBar = transform.GetChild(1).GetComponent <Slider>(); playerDetails = Player_Accessor_Script.DetailsScript; }
private void Start() { projectileTick = 0f; playerDetsRef = Player_Accessor_Script.DetailsScript; }