// Use this for initialization
 void Start()
 {
     GameObject playerColliderObject = GameObject.FindWithTag("Player"); // allows us to pull LifeCheck Method from the player collider script
     if (playerColliderObject != null)
     {
         playerCollider = playerColliderObject.GetComponent<Player_Collider_Lv3>();
     }
 }
    // Use this for initialization
    void Start()
    {
        GameObject playerColliderObject = GameObject.FindWithTag("Player");         // allows us to pull LifeCheck Method from the player collider script

        if (playerColliderObject != null)
        {
            playerCollider = playerColliderObject.GetComponent <Player_Collider_Lv3>();
        }
    }
    // Use this for initialization
    void Start()
    {
        this._rigidbody2D = gameObject.GetComponent <Rigidbody2D> ();        //referencing the rigidbody 2d and transform
        this._transform   = gameObject.GetComponent <Transform> ();
        this._animator    = gameObject.GetComponent <Animator> ();

        GameObject playerColliderObject = GameObject.FindWithTag("Player");         // allows us to pull Life Check Method from the player collider script

        if (playerColliderObject != null)
        {
            playerCollider = playerColliderObject.GetComponent <Player_Collider_Lv3>();
        }
    }
    // Use this for initialization
    void Start()
    {
        this._rigidbody2D = gameObject.GetComponent<Rigidbody2D> (); //referencing the rigidbody 2d and transform
        this._transform = gameObject.GetComponent<Transform> ();
        this._animator = gameObject.GetComponent<Animator> ();

        GameObject playerColliderObject = GameObject.FindWithTag("Player"); // allows us to pull Life Check Method from the player collider script
        if (playerColliderObject != null)
        {
            playerCollider = playerColliderObject.GetComponent<Player_Collider_Lv3>();
        }
    }