Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     played   = false;
     gameOver = false;
     GameBaseSetting.SendScore = false;
     buff      = GetComponent <Player_Buff>();
     Rig       = GetComponent <Rigidbody>();
     animation = GetComponent <Animation>();
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     buff = GetComponent <Player_Buff>();
 }