// Use this for initialization void Start() { //if (isLocalPlayer) { variablesScript = GetComponent <variables>(); playerBoostScript = GetComponent <Player_Boost>(); playerDeathScript = GetComponent <Player_Death>(); playerRespawnScript = GetComponent <Player_Respawn>(); playerFireScript = GetComponent <Player_Fire>(); playerHealthScript = GetComponent <Player_Health>(); playerIDScript = GetComponent <Player_ID>(); shipControlScript = GetComponent <ShipControl>(); playerEngineScript = GetComponent <Player_Engine>(); playerSpotlightScript = GetComponent <Player_Spotlight>(); playerNetworkSetup = GetComponent <Player_NetworkSetup>(); if (isLocalPlayer) { playerType = PlayerPrefs.GetString("ShipType"); //print("Setting player type to: " + playerType); if (playerType != "Large" && playerType != "Medium" && playerType != "Small") { playerType = "Medium"; } if (playerType == "Small") { Cmd_EnableSmallShip(); } else if (playerType == "Medium") { Cmd_EnableMediumShip(); } else if (playerType == "Large") { Cmd_EnableLargeShip(); } CmdTellServerMyShip(playerType); } /* * if (!isLocalPlayer) { * if (playerTypeGlobal == "Small") { * Cmd_EnableSmallShip(); * } * else if (playerTypeGlobal == "Medium") { * Cmd_EnableMediumShip(); * } * else if (playerTypeGlobal == "Large") { * Cmd_EnableLargeShip(); * } * } */ }
// Use this for initialization void Start() { variablesScript = GetComponent <variables>(); boostScript = GetComponent <Player_Boost>(); rb = GetComponent <Rigidbody>(); //maxSpeed = variablesScript.maxSpeed; speed = maxSpeed; //Screen.lockCursor = true; mousePos = Input.mousePosition; mouseLastPos = Input.mousePosition; Screen.lockCursor = true; rotationX = MainShip.transform.rotation.x; rotationX = MainShip.transform.rotation.y; }
// Use this for initialization void Start() { playerHealthScript = GetComponent <Player_Health>(); variablesScript = GetComponent <variables>(); playerFireScript = GetComponent <Player_Fire>(); playerBoostScript = GetComponent <Player_Boost>(); healthText = GameObject.Find("Health Text").GetComponent <Text> (); healthBar = GameObject.Find("Health Bar").GetComponent <Image>(); fireText = GameObject.Find("Fire Text").GetComponent <Text>(); fireBar = GameObject.Find("Fire Bar").GetComponent <Image>(); specialText = GameObject.Find("Special Text").GetComponent <Text>(); specialBar = GameObject.Find("Special Bar").GetComponent <Image>(); boostText = GameObject.Find("Boost Text").GetComponent <Text>(); boostBar = GameObject.Find("Boost Bar").GetComponent <Image>(); healthText.text = playerHealthScript.health.ToString(); healthBar.fillAmount = 1; }