// Start is called before the first frame update
    void Start()
    {
        stardustFighterWeapon = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_BaseWeaponControl>();
        spData = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_SpecialAbilityActivation>();
        radar  = GetComponent <Player_SP_TurretTargetSearch>();

        fireSound = GameObject.Find("StardustTurretWeapon").GetComponent <AudioSource>();
    }
Example #2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         Player_BaseWeaponControl playerWeapon = collision.gameObject.GetComponent <Player_BaseWeaponControl>();
         playerWeapon.WeaponLevelUp();
         Destroy(gameObject);
     }
 }
    // Start is called before the first frame update
    void Start()
    {
        nebulaFighterHP = GameObject.FindGameObjectWithTag("Player").GetComponent <Common_HP>();
        weaponData      = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_BaseWeaponControl>();
        curLevel        = weaponData.baseBulletLevel;
        spData          = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_SpecialAbilityActivation>();
        isSPActived     = spData.getIsActivated();

        // Load fire sound
        fireSound = GameObject.Find("NebulaSnipe").GetComponent <AudioSource>();
    }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     // Preparing for entering animation
     player        = GetComponent <Rigidbody2D>();
     isAllowMoving = false;
     shield        = GameObject.Find("Player_InvincibleShield");
     playerWeapon  = GetComponent <Player_BaseWeaponControl>();
     playerWeapon.isFireAllowed = false;
     playerSP             = GetComponent <Player_SpecialAbilityActivation>();
     playerSP.isSPAllowed = false;
     playerHP             = GetComponent <Common_HP>();
     playerHP.isInvicible = true;
     initPos   = transform.position;
     healthBar = GameObject.FindGameObjectWithTag("StatusBar/HP").GetComponent <Player_UI_HealthBarControl>();
     healthBar.setInOpt(false);
     skillBar = GameObject.FindGameObjectWithTag("StatusBar/SP").GetComponent <Player_UI_SkillBarControl>();
     skillBar.setInOpt(false);
     pasueMenu             = GameObject.FindGameObjectWithTag("GameManager").GetComponent <UI_GamePasue>();
     pasueMenu.isAvaliable = false;
     Cursor.lockState      = CursorLockMode.Locked;
     Cursor.visible        = false;
 }
 // Start is called before the first frame update
 void Start()
 {
     weaponData = GetComponent <Player_BaseWeaponControl>();
     spData     = GetComponent <Player_SpecialAbilityActivation>();
     fireSound  = GameObject.Find("VortexFighterWeapon").GetComponent <AudioSource>();
 }
Example #6
0
 // Start is called before the first frame update
 void Start()
 {
     weaponData = GetComponent <Player_BaseWeaponControl>();
     spData     = GetComponent <Player_SpecialAbilityActivation>();
     hpData     = GetComponent <Common_HP>();
 }