// Initialisation void Start() { animator = GetComponent <Animator>(); hm = GameObject.FindGameObjectWithTag("Health").GetComponent <HealthManager>(); health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation); p1 = GameObject.FindGameObjectWithTag("Player-1").GetComponent <Player_1>(); }// End Start
// a turn play on phase 1 public void makePlay_phase_1() { // Display.InstructionMessage($"Phase 1 : {18 - Counter}"); Player_1.MakeMove(Board, Player_2, this); Display.DisplayBoard(Board); //records.AddState(board, player_1, player_2); // Only if player has finish a full turn, then swape the player if (Player_1.AfullTurn == true) { // reset the player status Player_1.AfullTurn = false; updateHistory(); SaveGame(); // swaping Temp = Player_1; Player_1 = Player_2; Player_2 = Temp; // conter increase Counter++; } Display.InstructionMessage($"Turn: {Counter.ToString()}"); }
void Start() { p1 = GameObject.FindGameObjectWithTag("Player-1").GetComponent <Player_1>(); p2 = GameObject.FindGameObjectWithTag("Player-2").GetComponent <Player_2>(); hm = GameObject.FindGameObjectWithTag("Health").GetComponent <HealthManager>(); km = GameObject.FindGameObjectWithTag("Kinect").GetComponent <KinectManager>(); }
// Use this for initialization void Start() { black = GameObject.Find("Tutorial").GetComponent <Image>(); dialogue_Canvas = GameObject.Find("TextCanvas").GetComponent <Canvas>(); dialogue_Canvas.enabled = false; dialogue = GameObject.Find("Dialogue").GetComponent <Dialogue>(); charName = GameObject.Find("Name").GetComponent <Text>(); player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); choice1 = GameObject.Find("Choice1").GetComponent <Text>(); choice2 = GameObject.Find("Choice2").GetComponent <Text>(); baseDialogue = GameObject.Find("Tutorial").GetComponent <BaseDialogue>(); tut_list = DialogueScripts.TutorialCS1; if (!PlayerPrefs.HasKey("TUTORIAL")) { dialogueEnd = false; StartCoroutine(InitialDialogue()); } else { dialogueEnd = true; black.enabled = false; player_0_Function.transform.Translate(Vector3.up * 1f, Space.World); player_0_Function.transform.rotation = Quaternion.Euler(0, 0, 0); player_0_Function.enabled = true; player_1_Function.enabled = true; } }
private void Awake() { Player_1_Function = FindObjectOfType <Player_1>(); player_0 = GameObject.Find("Player_0").GetComponent <Rigidbody2D>(); player_1 = GameObject.Find("Player_1").GetComponent <Rigidbody2D>(); arrow = GameObject.Find("Arrow").GetComponent <SpriteRenderer>(); arrow.enabled = false; }
private void PrintField() { Console.Clear(); Console.WriteLine($"Счет: {Player_1.Score} : {Player_2.Score}\n"); Console.WriteLine("Первый игрок:\t\t\t\tВторой игрок:"); Console.WriteLine($"Количество карт: {Player_1.Cards.Count}\t\t\tКоличество карт: {Player_2.Cards.Count}\n"); Console.WriteLine($"{Player_1.PrintCurrentCard()}\t\t\t{Player_2.PrintCurrentCard()}\n"); }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player") { Player_1 prov = col.GetComponent <Player_1>(); prov.SofrerDano(danoBala); Destroy(this.gameObject); } }
// Update is called once per frame void Update() { X = 0f; Y = Player_1.PosiY(); Y = Mathf.Clamp(Y, -1f, 1f); this.transform.position = new Vector3(X, Y, -10); }
// Use this for initialization void Start() { dialogue_Canvas = GameObject.Find("TextCanvas").GetComponent <Canvas>(); dialogue_Canvas.enabled = false; dialogue = GameObject.Find("Dialogue").GetComponent <Dialogue>(); charNames = GameObject.Find("Name").GetComponent <Text>(); player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); }
// Use this for initialization void Start() { baseDialogue = GameObject.Find("BaseDialogue").GetComponent <BaseDialogue>(); player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); p0 = GameObject.Find("Player_0").GetComponent <Animator>(); p1 = GameObject.Find("Player_1").GetComponent <Animator>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); }
// Use this for initialization void Start() { player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); baseDialogue = GameObject.Find("Tutorial").GetComponent <BaseDialogue>(); target = GameObject.Find("CutScenePosition").GetComponent <BoxCollider2D>(); player_0 = GameObject.Find("Player_0").GetComponent <Animator>(); player_1 = GameObject.Find("Player_1").GetComponent <Animator>(); puzzle = GameObject.Find("PuzzlePieces_1").GetComponent <Image>(); door = GameObject.Find("Door_Open_Light_Top_Round").GetComponent <Image>(); p0 = GameObject.Find("Player_0").GetComponent <SpriteRenderer>(); p1 = GameObject.Find("Player_1").GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start () { baseDialogue = GameObject.Find("BaseDialogue").GetComponent<BaseDialogue>(); player_0_Function = GameObject.Find("Player_0").GetComponent<Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent<Player_1>(); player_0 = GameObject.Find("Player_0").GetComponent<Animator>(); player_1 = GameObject.Find("Player_1").GetComponent<Animator>(); if (PlayerPrefs.GetInt("PUZZLE") == 1 && !PlayerPrefs.HasKey("TUTORIALHUB")) { dialogueEnd = false; StartCoroutine(StartDialogue()); } }
private void CompareCards() { if (Player_1.PrintCurrentCard().Value == (int)Card.TypeValue.six && Player_2.PrintCurrentCard().Value == (int)Card.TypeValue.ace) { Player_1.DrawCard(Player_2.GiveCard()); } else if (Player_1.PrintCurrentCard().Value == (int)Card.TypeValue.ace && Player_2.PrintCurrentCard().Value == (int)Card.TypeValue.six) { Player_2.DrawCard(Player_1.GiveCard()); } else if (Player_1.PrintCurrentCard() >= Player_2.PrintCurrentCard()) { Player_1.DrawCard(Player_2.GiveCard()); } else { Player_2.DrawCard(Player_1.GiveCard()); } }
private void OnTriggerStay2D(Collider2D collision) { if (collision.gameObject.tag.Contains("Player")) { Player_1 p1 = collision.gameObject.GetComponent <Player_1>(); float other_strength = p1.strength; DirState other_dir_state = p1.cur_dir_state; Rigidbody2D other_rb = collision.gameObject.GetComponent <Rigidbody2D>(); if (other_dir_state != cur_dir_state) { rb.AddForce(-1 * transform.position * other_strength); other_rb.AddForce(transform.position * strength); } else if (other_dir_state == cur_dir_state) { rb.AddForce(transform.position * other_strength); other_rb.AddForce(-1 * transform.position * strength); } } }
// Initialise variables private void Awake() { // Get the sensor this._Sensor = KinectSensor.GetDefault(); // If sensor is working if (this._Sensor != null) { bodyFrameReader = this._Sensor.BodyFrameSource.OpenReader(); this.bodyCount = this._Sensor.BodyFrameSource.BodyCount; this.bodies = new Body[this.bodyCount]; this.trackedBodies = new List <Body> { }; this.gestureDetectorList = new List <GestureDetector>(); this.bi = 0; for (int bodyIndex = 0; bodyIndex < this.bodyCount; bodyIndex++) { this.gestureDetectorList.Add(new GestureDetector(this._Sensor)); } // Open the sensor this._Sensor.Open(); if (this._Sensor.IsOpen) { Debug.Log("Kinect is open"); } p1 = GameObject.FindGameObjectWithTag("Player-1").GetComponent <Player_1>(); p2 = GameObject.FindGameObjectWithTag("Player-2").GetComponent <Player_2>(); hm = GameObject.FindGameObjectWithTag("Health").GetComponent <HealthManager>(); isGameOver = false; } // End if } // End Awake
// Use this for initialization void Start() { X = 0f; Y = Player_1.PosiY(); }
// Use this for initialization void Start() { baseDialogue = GameObject.Find("BaseDialogue").GetComponent <BaseDialogue>(); player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); }
private string HandleHttp(HttpListenerRequest request, HttpListenerResponse response) { switch (request.Url.AbsolutePath) { case "/": if (File.Exists("html/index.html")) { return(File.ReadAllText("html/index.html")); } response.Redirect($"http://mtglt.redpoint.games/?url={Uri.EscapeUriString(request.UserHostAddress)}"); return(null); case "/totals.json": break; case "/names.json": return(JsonConvert.SerializeObject(new { player1 = Player_1.GetPlayerName(), player2 = Player_2.GetPlayerName(), player3 = Player_3.GetPlayerName(), player4 = Player_4.GetPlayerName(), })); case "/set": if (request.HasEntityBody) { var data = JsonConvert.DeserializeObject <SetRequest>(request.GetRequestPostData()); if (data.player == 0) { return(JsonError("Missing key `player`")); } var grid = GetPlayerGrids().ElementAt(data.player - 1); if (!data.commander.HasValue || data.commander == 0) { Dispatcher.Invoke(() => grid.GetLifeButton().LifeTotal += data.change); break; } } else { return(JsonError("POST json not found.")); } break; case "/l1": return(Player_1.GetLifeButton().LifeTotal.ToString()); case "/n1": return(Player_1.GetPlayerName()); case "/l2": return(Player_2.GetLifeButton().LifeTotal.ToString()); case "/n2": return(Player_2.GetPlayerName()); case "/l3": return(Player_3.GetLifeButton().LifeTotal.ToString()); case "/n3": return(Player_3.GetPlayerName()); case "/l4": return(Player_4.GetLifeButton().LifeTotal.ToString()); case "/n4": return(Player_4.GetPlayerName()); case "/card.jpg": default: if (File.Exists("html" + request.Url.AbsolutePath)) { return(File.ReadAllText("html" + request.Url.AbsolutePath)); } return(JsonError("Wat")); } return(JsonConvert.SerializeObject(new { player1 = Player_1.GetLifeButton().LifeTotal, player2 = Player_2.GetLifeButton().LifeTotal, player3 = Player_3.GetLifeButton().LifeTotal, player4 = Player_4.GetLifeButton().LifeTotal })); }